Fred
psfred.bsky.social
Fred
@psfred.bsky.social
PowerShell enthusiast, Bartender, Cloud Solution Architect @Microsoft
That pipeline execution also has some really heavy impact on how errors need to be processed - specifically, to not only have deadly errors, but also errors that the pipeline can survive, if you so chose.
Covered that part in this conference talk:
www.youtube.com/watch?v=ZFI8...
Error Handling - A Mystery in Red - Fred Weinmann - PSConfEU 2025
YouTube video by PowerShell Conference EU
www.youtube.com
September 27, 2025 at 12:33 PM
The starting point is to look at how the pipeline gets executed and what that means for output. I think I did a fair job covering that in this talk at this year's PSConfEU:
www.youtube.com/watch?v=Q19n...
Designing Commands for the PowerShell Pipeline - Friedrich Weinmann - PSConfEU 2025
YouTube video by PowerShell Conference EU
www.youtube.com
September 27, 2025 at 12:33 PM
Worth it, as far as I am concerned, but I'm severely biased here, having gone through the process more than a decade ago.
A lot of it comes down to the pipeline and how it is executed.
Now, I wont judge if you are happy to dislike PowerShell and leave it at that.
In case you want to delve deeper ...
September 27, 2025 at 12:33 PM
Can definitely see why. On top of the verbosity, it breaks so many expectations you bring from other languages, it just feels unintuitive.
There's a reason for that - a good one, IMO - but until you wrap you head around that, you get the stick, but not the carrot.
September 27, 2025 at 12:33 PM
So I went ahead and implemented (yet another) level-less system.
Been many years, and you learn _a lot_ about systems, balance, and player motivations as you go.
Especially when you factor in the world and how the things the system describes need to (at least vaguely) make sense in it ...
September 13, 2025 at 12:27 PM
Playing a mage throwing Fireballs? Sure, no problem.
Playing the priest of a God of thievery - well, have fun multiclassing priest/rogue.
Every lost level spent pursuing your flair choice punishes the player with (comparative) weakness.
September 13, 2025 at 12:27 PM
A game night with friends playing Pathfinder. I love myself a good, long-term progression, I'm ok with a system-heavy approach.
But the way progression worked - level-gated - means it strongly limited the fantasies you can play to the type the designers intended.
September 13, 2025 at 12:27 PM
A quick example on how it works and my attempt to make it convenient :)
September 11, 2025 at 5:51 PM
PS: I have absolutely no idea how to deal with pictures, Send-Help 😇

Seriously, all feedback welcome, looking to make the docs as accessible, discoverable and useful as possible.
September 2, 2025 at 10:33 PM
Imagine having this song start running at persistent max volume as your bosses passes your desk ... 😇 (and you can't find the app doing it)
www.youtube.com/watch?v=ypGW...
Jinnai and the Bugrom AMV
YouTube video by KagatoAMV
www.youtube.com
August 4, 2025 at 7:39 PM