Procerand
procerand.bsky.social
Procerand
@procerand.bsky.social
Alaskan Game Developer and Software Engineer. Currently working on an automated tree core scanner, Astral Skies, and (rarely) a Lego sorter. (he/him)
https://linktr.ee/procerand
pfp made by @aroma031416.bsky.social‬
Decided to procrastinate on my game to develop a tool for determining if the Aurora is both overhead and visible. Right now, I have a 30 minute NOAA Aurora forecast visualization implemented, next up is bringing in the weather for determining visibility.

#Aurora #NorthernLights #Alaska
November 8, 2025 at 1:29 AM
Got a nice shot of the silicon wafer. I'm waiting on some parts to arrive before I can throw it under Forge in order to take a closer look at the individual circuits on it.
October 15, 2025 at 11:52 PM
I got some premium protogen food. On a related note, silicon wafers are surprisingly cheap.
October 15, 2025 at 8:18 PM
I got a new webcam camera. I will now use it for everything but a webcam, so enjoy this neat picture I took using it.

#photography #treecore
October 14, 2025 at 12:03 AM
Multi sample imaging is now fully integrated into Forge's GUI! This makes it the cheapest and highest resolution multi tree core scanner out there!
#acadamia #biology #treecore #science #lab #automation #dendrochonology
October 10, 2025 at 12:29 AM
Took a high res image of an M2 Heat Set Insert Tip on Forge. Unfortunately, my tree core image stitching algorithm doesn't work that well on metal so I had to manually stitch the images together. Added an up close of the M as I know bluesky is gonna compress the image a ton.
September 12, 2025 at 6:40 AM
Currently working on integrating automatic sample detection into Forge using machine vision. This is gonna save me so much work as once I finish with this and auto focus, I won't have to manually define the sample bounds anymore or worry about warped samples.
#treerings #treecore #dendrology #lab
August 23, 2025 at 9:09 AM
Fun part about making camera GUIs is that you can make everything the color of mountain dew if you so wish. In the meantime, I finished the camera settings menu for FORGE. Now I can move onto programming in multi sample scanning.
#acadamia #treecore #automation #dendrology #lab
August 21, 2025 at 9:01 AM
I was a bit curious to and after some searching, I found out that apparently Nautilus and molluscs (specifically Pleurotomaria) have convex eyes
August 19, 2025 at 1:01 AM
Got the bins printed for one drawer. I still had some leftover space when I was done.
August 11, 2025 at 8:07 AM
The segmentation model by itself right now is terrible at actually separating out the bricks from the background (see attached images). So by using a bounding box we can sort of "guide" the segmentation model into correctly segmenting out the brick from the background.
August 3, 2025 at 4:33 AM
My current project this past week was working on making a web interface for manual Lego brick classification for annotating machine learning datasets. I also worked on cleaning up the user interface for Forge a bit more and am in the process of fixing the pause button.
August 2, 2025 at 9:28 PM
August 2, 2025 at 4:58 AM
My lidar sensor finally arrived just in time for me to be unable to play around with it for more than a week. At least I'll be able to play with it for a little while before it has to go in storage for 6ish months.
August 1, 2025 at 7:49 AM
I have decided to start yet another project. In other words, I found out that other machine learning dataset annotation tools don't really fit my need so I'm making my own.
July 28, 2025 at 9:37 AM
3D printed sample holders to keep the tree core samples in alignment when scanning them. Next up is implementing multi sample scanning. I would add support for Klipper based systems, but I don't have a 3D printer that runs Klipper.

#treecore #tree #dendrochonology #science
July 17, 2025 at 7:14 PM
I've been working on my Lego sorting machine, and Forge's GUI and image stitching algorithm. For the Lego sorting machine, I designed and 3D printed custom sprockets and mounting plates to allow for mounting the sprockets on metal rods and to prepare for the next step of mounting the motor to it.
June 27, 2025 at 10:28 PM
I think I found it. It's called Pellet Stoneleigh and it's part of Norman Architecture. Unfortunately, I've only been able to find examples of it on church arches. I got the clue from an old book that someone has scanned and posted online.
June 16, 2025 at 10:54 AM
I found something similar to the masonry patterns on the walls you've posted, but I feel like it doesn't quite fit entirely since it isn't only the spheres. There's two different techniques that I've been able to find "Egg and Dart" (top of image) and "Bead and Reel"(bottom of image)
June 16, 2025 at 10:36 AM
If you're talking about this, its literally just a cannon ball stuck in a wall.
June 15, 2025 at 8:56 PM
Like this right? This is called a Millstone Feature. If you look up In Wall Millstone Feature you should find more pictures.
June 15, 2025 at 8:49 PM
Accidentally made some abstract art while changing up the image stitching algorithm for the wood samples.
June 13, 2025 at 6:25 AM
Braided cables have always lasted me a long time. If you find yourself putting tension on the cable in one direction consistently, it might be worth looking into angled usb c cables or cables with extended sleeves like the one below. Most USB-IF Certified USB C cables have the extended sleeves.
June 11, 2025 at 10:06 PM
Visited Thunderbird Falls, nice light hike, would do again. I'm thinking about going back again in July, so I can take pictures in the same spots I did 8 years ago in order to compare how the surrounding area eroded as I did noticed the surrounding area has changed.

#Alaska #Erosion #Hiking
June 7, 2025 at 5:31 AM
Visited Bethel, Alaska recently for a game dev expo. Was fun seeing everyone there!
June 6, 2025 at 6:15 AM