PrezThompkins
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prezthompkins.bsky.social
PrezThompkins
@prezthompkins.bsky.social
Game Developer with a focus in VR and systems design;
Former Epic Games, Survios, and Lost Boys Interactive

Metal Vocalist, Piano man, lifter, and a dozen other things.

Developing Eldritch Steel, a VR Mech Piloting Sim!
patreon.com/PrezThompkins
What do I even call this? Stakes-Whiplash?

Also, why are NPCs who just spoke to me in the previous scene a 100y walk away and I have to walk over there to continue to conversation?

The games like 50 hours long, we don't need this padding.

</rant>
January 24, 2025 at 12:29 AM
You're telling me I just punched a mountain in half, but now I have to go collect sand and talk to npcs in areas I already cleared?

Nobody else is able to run errands? What am I keeping entire colony of magic-capable survivors for?
January 24, 2025 at 12:26 AM
That's what I was thinking. A Timeline with two float tracks.

Like this maybe?
I'd argue it's kind of sub-optimal because you would need to update the array and Values track separately, but it do be doing the thing.
January 23, 2025 at 12:24 AM
Gamedev is largely existing in a weird flux state until suddenly it's almost ready.

Thennnnnn that last 10% of work takes longer than the first 90%.
January 16, 2025 at 6:21 PM
Was 90% sure this was gonna be a advert for Factor
January 5, 2025 at 6:50 PM
Looks like my first attempt to modeling a spaceship in Blender back in like.... 2009.
January 2, 2025 at 8:14 PM