PrezThompkins
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prezthompkins.bsky.social
PrezThompkins
@prezthompkins.bsky.social
Game Developer with a focus in VR and systems design;
Former Epic Games, Survios, and Lost Boys Interactive

Metal Vocalist, Piano man, lifter, and a dozen other things.

Developing Eldritch Steel, a VR Mech Piloting Sim!
patreon.com/PrezThompkins
Slowly but surely getting creature art into the pipeline...
Act 1 is pretty far along. On Track to have about 20 enemy types soon!

#Gamedev #indiedev #UnrealEngine
September 7, 2025 at 11:55 PM
I haven't drawn much in years, but you gotta get placeholder stuff from somewhere.
These guys retreat into a burrow the first time they're damaged. Usually found with other enemies that might demand your more immediate attention...

#indiedev #gamedev #unrealengine
August 27, 2025 at 12:51 AM
Finally moved the project over the the Oculus 5.5 version of UE5, and being able to use a tone-mapper is a game-changer for colors on the Quest 3.

If you're not on the Oculus fork yet, holy moly you should be.

#gamedev #EldritchSteel #Mecha #UnrealEngine
January 25, 2025 at 11:43 PM
Since I haven't informed Bluesky yet that I'm a meat-head, here ya go.

I'm bulking for winter.

Something something Protein.
Something something gamedev.
Something something hair.
January 24, 2025 at 10:06 PM
That's what I was thinking. A Timeline with two float tracks.

Like this maybe?
I'd argue it's kind of sub-optimal because you would need to update the array and Values track separately, but it do be doing the thing.
January 23, 2025 at 12:24 AM
A lifetime of gaming has trained me to assume this dead flower is definitely needed for a puzzle later.

Man,
I hope I don't have to backtrack to Foodlion to get it x.x .
January 2, 2025 at 8:12 PM
Clean your workspace before you start work this year folks.

#gamedev #FistOfTheNorthStar #2025
January 1, 2025 at 9:23 PM
I am working my ass off right now to get some new gameplay footage, and a breakdown video ready to share for all of you.
Eldritch Steel is finally in a state where I can show it off more.

Until that's ready though,
have a big dumb dog photo.

Happy New Years folks!
January 1, 2025 at 9:08 PM
Someone turns 5 years old today.
December 16, 2024 at 12:09 AM
Zidane got a bath and a new bandana.
December 9, 2024 at 9:36 PM
Zidane tends to hide UNDER the piano when he gets scared of it, but doesn't understand that it's louder down there.

So I got him ear protection.

He hates it <3.

#GermanShepherd
#bork
November 29, 2024 at 8:48 PM
Can any of you guess what my new games about?

Tell me what you thinks happening here.

#gamedev #indiegames #VR #AR #WorkingOnThanksgiving
November 28, 2024 at 8:17 PM
Local Idiot Game Developer spins up side project.

What catastrophe could befall these science bois?

Follow to find out >.>
November 27, 2024 at 10:26 PM
Balatro predicted the future.
November 26, 2024 at 12:25 AM
8.5 hours.
GREAT GOOGLY MOOGLY

My laptops a few years old, but this is bonkers

#unrealengine
#gamedev
#Paaaaaain
November 22, 2024 at 1:47 AM
I clicked on 'Build' at 10:30 this morning.
It's now 7:30 pm.

This can't be right x.x.
November 22, 2024 at 12:32 AM
Post a picture of yourself to show the newbies what they’re dealing with
November 18, 2024 at 6:34 PM
Flawless
November 17, 2024 at 7:58 AM
Giving everyone here an opportunity to boop the forbidden snoot.

Go on. He won't bite.

#godzilla
November 15, 2024 at 5:15 AM
-uninstalls Balatro from phone to reclaim weekday productivity-

-goes to karaoke-

-sits at bar an hour in to tactically disassociate-

-doesn't have Balatro on phone-
November 12, 2024 at 3:25 AM
Is #ScreenshotSaturday a thing here?

#Gamedev
#VR
#Quest3
#UnrealEngine

Been wrestling for a while with how limited lighting and shadow are on Mobile/Quest hardware.
So I wrote some shaders that 'fake' the shadows!
November 10, 2024 at 12:59 AM
Man, I was really going through it 3 days ago, 2 days ago, 4 hours ago, and right this very minute.

THING.
WORKS.

#gamedev
November 8, 2024 at 7:23 AM
Real talk folks,

Who would win?

Shinji in an awakened Evangelion Unit 1, or Kyriakos Grizzly?

Convince me.
November 6, 2024 at 9:01 PM
"Soooo, you like playing Castlevania?!"
November 2, 2024 at 7:00 PM
I'm at my wits end.
Been hammering on this bug for 3 days.
It's improved, but still happening and I cannot figure out what's causing it.

Removed colliders on everything,
completely disabled Occlusion Culling in the project,
reduced material quality across the board.

WHY?

#gamedev
November 2, 2024 at 5:37 AM