banner
potatomakesgames.bsky.social
@potatomakesgames.bsky.social
potato shaped ball of fluff that enjoys game dev ( ' u ' )
part of a small indie dev team making The Mire!

current team:
Bread - ui, art, design
potato - implementation, tech art

huge contributions from:
our friend Martin - code
was on YT looking at player take-damage animations from some fav games for reference.
Interesting to see how much hitstop/screenshake each game does or doesn't use!

Attribution -- gameplay from YT channels:

Have A Nice Death
NeatPick
Sipho
Carrot Helper
fgw
OneyPlays

#gamefeel #indiedev
October 23, 2025 at 10:01 AM
Part of my work on our game has been trying to make enemies with behaviors that we can cobble together in a modular way. Landed on these state flowcharts! : >
October 20, 2025 at 6:06 AM
Hi, i'm potato and welcome to the Mire devlog! I'm part of a 2-person team (but we got a lot of early assistance from a super talented 3rd person who isn't actively on the team at the moment!)
Here's a little combat testing of 2 different enemy types (sharing the same stub-in art for now) :)
October 20, 2025 at 5:55 AM