popskemp.bsky.social
@popskemp.bsky.social
Reposted
Reposted
The Creature Containment Demo is coming August 2nd!! This demo covers the entire prologue and will even let you transfer your save to the full game.
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #shmups #shmup #games #gameplay
July 19, 2025 at 7:42 PM
Reposted
July 5, 2025 at 4:54 PM
Reposted
Working on patterns for new enemies. Going to be upping the overall projectile count after the prologue
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
July 2, 2025 at 10:17 PM
Reposted
Adding a contact enemy (globule) that'll go with the new projectile enemies. Can't have a dungeon crawler without a good slime
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
July 3, 2025 at 7:34 PM
Reposted
The Codex menu is now complete! As the player picks up items, kills enemies, and build shops, new entries will be unlocked. This is the last big feature for the demo, releasing it soon!!
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 28, 2025 at 7:30 PM
Reposted
The Codex tracking system is complete! There's now also a notification light on the Navi button to let you know when new entries have been unlocked.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 26, 2025 at 8:47 PM
Reposted
All Codex entries are in, working on adding the discovery functionality now. Items found in shops will be added as the shops are built, everything else will be unlocked after encountering it in-field
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 24, 2025 at 7:29 PM
Reposted
Weapon Entries for the Codex are in, just a couple of sections left and then its back to polishing the demo for release
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 15, 2025 at 8:51 PM
Reposted
Chip Codex section complete, only more more section and then I'll be free from the lore mines
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 18, 2025 at 9:40 PM
Reposted
Finished touching up the last Navi button for the Codex, Base Menu should be ~90% complete now
#indiedev #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev
June 5, 2025 at 10:23 PM
Reposted
Currently working on the in-game visual codex. As the player progresses through the game, entries will be unlocked, and more about the world will be revealed
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 7, 2025 at 5:53 PM
Reposted
Back from a two-week break! Starting work on the last Base Menu panel, the CODEX. This panel will be where most of the in-game lore will be found, can't wait to start writing entries for it
#indiedev #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev
June 3, 2025 at 9:50 PM
Reposted
Here's a small preview of the guns that will be available in the Early Access release for Creature Containment! My goal with the combat will always be to give the player powerful tools for the encounters to come, and these will be no exception.
#screenshotsaturday #gamedev #indiegames #unity
May 3, 2025 at 10:00 PM
Reposted
Updated the way the player dies! Instead of standing there awkwardly, the controlled Operator will now explode upon death. It's a dangerous world out there
#indiedev #gamedev #indiegames #madeinunity
May 9, 2025 at 8:07 PM
Reposted
Spent some time this week tightening up some of the early-game encounters. Players will now need to use their movement abilities if they want to survive!
#screenshotsaturday #gamedev #indiegames #unity
April 19, 2025 at 9:59 PM
Reposted
Added an important feature today, the ability to quit the game! It's the small things that make a game come together.
#screenshotsaturday #gamedev #indiegames #unity
April 5, 2025 at 7:52 PM
Reposted
One thing I'm striving for in Creature Containment is preventing the player from getting lost, even in larger spaces. I personally hate getting lost and wandering aimlessly, so I've given the player lots of navigation options: Minimap, full map, and even a radar navi.
#indiedev #gamedev #madeinunity
February 2, 2025 at 10:07 PM
Reposted
Adding some extra bits to the more empty spaces in levels. It's always fun making areas the player will be in for .5 seconds lmao
#indiedev #gamedev #indiegames #madeinunity
February 7, 2025 at 9:29 PM
Reposted
Spent some time today putting names to spaces.
#screenshotsaturday #indiedev #gamedev #indiegames #madeinunity
February 9, 2025 at 3:12 AM
Reposted
Finally got my steamworks account created!! Working on the Steam page right now, published listing soon!!!
#indiedev #gamedev #indiegames
February 10, 2025 at 11:57 PM
Reposted
Steam Page almost completed, working on the last parts of the description now. Getting good looking GIFs setup that meet the size requirements AND don't take up too much room has been a bit of a challenge.
#indiedev #gamedev #indiegames
February 13, 2025 at 9:13 PM
Reposted
Submitted my steam page for review this morning!! Went back to fixing up levels today, about half way done with this polishing pass.
#indiedev #gamedev #indiegames #madeinunity
February 14, 2025 at 10:17 PM
Reposted
One of my favorite parts about the combat in Creature Containment is that each bullet can cut through multiple enemies. Really makes crowd control fun. #screenshotsaturday #indiedev #gamedev #indiegames #madeinunity #unity
February 15, 2025 at 6:11 PM