Polytoots
polytoots.bsky.social
Polytoots
@polytoots.bsky.social
Thanks! I really appreciate that. Still going to do some shader tutorials for sure, but yeah it feels good to be teaching 3d in general again.
September 29, 2025 at 10:28 AM
oh I messed up the collections there! sorted the wrong things. My bad
September 9, 2025 at 7:29 PM
Yes, by naming your objects like "cables.lp, cables.hp", "lever.lp, lever.hp" it will know how to handle them, also a checkbox to bake them to one texture if you intend them to be on the same sheet.

You can also create a third "[object].cage" and it will use that as the cage mesh automatically too.
September 9, 2025 at 7:27 PM
Also, if you wanted an alternative. I use TexTools a lot to do bakes in Blender. UcuPaint is great but TexTools makes baking super friendly.
September 9, 2025 at 6:48 PM
Cheers Si! Means a lot. I kinda cringe at my old stuff but glad someone still finds them useful.
September 9, 2025 at 6:41 PM
I'll be returning soon with a 6 part Blender series, titled "Blender for Game Artists" that focuses on teaching the basics of Blender from the perspective of game art creation. Only two more videos to edit down:
September 9, 2025 at 10:33 AM
I've been away for many years, many life changes, new additions to the family. But I will be returning to youtube once more, this time focused on more Blender related content. But I will still absolutely be covering Unity and some shader work again.
September 9, 2025 at 10:31 AM