Polytoots
polytoots.bsky.social
Polytoots
@polytoots.bsky.social
I'm late to the (Halloween) party, but it's never too late for a good scare! Learn how to build this Ghost in the Mirror: Parallax Horror VFX with Unity's ShaderGraph.

Get the full free tutorial right here! 👇 youtu.be/tLk8s_wPXns

#Unity3D #ShaderGraph #VFX #GameDev
November 5, 2025 at 9:46 AM
One shader. One material. One texture. Endless VFX in Unity using Shader Graph from one setup.
YouTube: youtu.be/Qmgh9702vak
#Unity #ShaderGraph #RealtimeVFX
October 22, 2025 at 12:36 PM
First few videos of the Blender for Game Artists are now live, still need to edit down the last bits. Will be coming shortly.
#blender3d #gamedev #blenderart

www.youtube.com/playlist?lis...
September 17, 2025 at 3:01 PM
Yes, by naming your objects like "cables.lp, cables.hp", "lever.lp, lever.hp" it will know how to handle them, also a checkbox to bake them to one texture if you intend them to be on the same sheet.

You can also create a third "[object].cage" and it will use that as the cage mesh automatically too.
September 9, 2025 at 7:27 PM
I'll be returning soon with a 6 part Blender series, titled "Blender for Game Artists" that focuses on teaching the basics of Blender from the perspective of game art creation. Only two more videos to edit down:
September 9, 2025 at 10:33 AM