Paul Stangl
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polemin.bsky.social
Paul Stangl
@polemin.bsky.social
Level Designer at Bongfish - Community Mapper for CSGO (Manor, Feast, Guard) - Former Mapper for CSCO - avid Taffer
Soooo ... what did you get?
July 18, 2025 at 8:26 AM
I think my biggest criticism would be that the bombsites feel a bit underwhelming, both thematically, as well as in gameplay. They feel wedged into the layout instead of being a focal point. Gameplay revolves about a singular piece of cover on both sites. Those could offer a bit more.
June 9, 2025 at 6:34 PM
You have some cool spaces fleshed out. Most contact points feel unique and offer something new. There are a lot of interesting and meaningful elevation changes, that feel pretty intuitive as well. I love how bold you are with space, even though I'm a bit concerned about the utility of smokes.
June 9, 2025 at 6:34 PM
:)
May 15, 2025 at 1:44 PM
Always keep noodling! Love the term
March 29, 2025 at 9:02 AM
Sequel to "I am Bread"?
March 28, 2025 at 4:55 PM
Thanks for reminding me to play Prey again. What a gem.
March 15, 2025 at 3:32 PM
Haven't played those two, so I don't know how it compares, but I absolutely LOVED Dusk if you haven't played it already.
March 6, 2025 at 5:21 PM
Merry Fishmas!
December 24, 2024 at 5:50 PM
Sewers:
December 16, 2024 at 6:41 PM
CT Spawn:
December 16, 2024 at 6:41 PM
Those blue roofs give me cozy WarCraft 3 vibes in the best way possible. Map looks wonderful already! Excited to see more soon!
December 13, 2024 at 7:45 PM