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pokepetter.bsky.social
pokepetter
@pokepetter.bsky.social
September 28, 2025 at 1:31 PM
Wind simulation
July 20, 2025 at 12:59 PM
Making a new animated splash screen for ursina.
June 15, 2025 at 1:20 PM
June 15, 2025 at 1:20 PM
June 15, 2025 at 1:19 PM
Short clip from the RPG I'm making. #gamedev #screenshotsaturday
February 8, 2025 at 8:49 PM
December 27, 2024 at 3:12 PM
Working on combat for my RPG. #gamedev
December 12, 2024 at 1:27 PM
November 28, 2024 at 10:45 PM
November 20, 2024 at 1:08 PM
Made a shader that matches fog color to the skydome color. #gamedev
November 20, 2024 at 1:06 PM
Early version of my new level editor in action. In this video I'm using a controller. #gamedev
November 6, 2024 at 10:28 AM
My voxel based level editor can create pretty organic shapes even though it's grid based #gamedev #procgen
November 6, 2024 at 10:26 AM
Ursina level editor. #gamedev
November 6, 2024 at 10:24 AM
Voxel terrain + heightmap offset, then subdivided.
November 4, 2024 at 10:21 AM
How it looks after being extruded and subdivided. #gamedev
November 4, 2024 at 10:20 AM
Custom grid for my new level building tool. It's regular grid that looks irregular so I can get the best of both.
November 4, 2024 at 10:17 AM