Wishlist: https://store.steampowered.com/app/3704290
I'll post #gamedev but also a lot of #rkgk and #music.
the other place → https://twitter.com/poohcom1
...yet another mistake turned into lore tidbit (ahh the joys of semi-historical world building)
...yet another mistake turned into lore tidbit (ahh the joys of semi-historical world building)
I DON'T WANNA FLIP IT AHHHHHHHHHHHHHH
I DON'T WANNA FLIP IT AHHHHHHHHHHHHHH
im glad im taking it more slowly this time, also posting wip online is a good way to trick my insecurity into noticing all the flaws before doing the rendering xD
im glad im taking it more slowly this time, also posting wip online is a good way to trick my insecurity into noticing all the flaws before doing the rendering xD
((peak 17th century bloodloss prevention))
((peak 17th century bloodloss prevention))
kinda fitting for Halloween I guess xD
kinda fitting for Halloween I guess xD
not satisfied with the current one and also my dumbass decided to adjust Iruruu's design for the 4th fucking time so here we are.
not satisfied with the current one and also my dumbass decided to adjust Iruruu's design for the 4th fucking time so here we are.
I wish I gave this less a fuck at my real job
I wish I gave this less a fuck at my real job
I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)
but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)
but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
some slower enemy might be completely interruptable, while faster ones will get interrupted often but be more aggressive
some slower enemy might be completely interruptable, while faster ones will get interrupted often but be more aggressive
Pretty much the same mechanic in Sekiro if you've played that.
Pretty much the same mechanic in Sekiro if you've played that.
docs.godotengine.org/en/latest/tu...
docs.godotengine.org/en/latest/tu...
not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
this was one of the few ideas I had when I started working on this game years ago, feels great to finally implement it
this was one of the few ideas I had when I started working on this game years ago, feels great to finally implement it
of course I won't show it in game, this is for debugging, but I'm considering making a 'result screen' at the end of a run where you can check your score like a rhythm game
of course I won't show it in game, this is for debugging, but I'm considering making a 'result screen' at the end of a run where you can check your score like a rhythm game
I feel like I should do more but its so hard to finish songs...
I feel like I should do more but its so hard to finish songs...
#NIGHTREIGN
#NIGHTREIGN