Wishlist: https://store.steampowered.com/app/3704290
I'll post #gamedev but also a lot of #rkgk and #music.
the other place → https://twitter.com/poohcom1
Wishlist here: store.steampowered.com/app/3704290
False Princess Iruruu is a #pixelart Sekiro-like game with lots of combat AND story. I might release a demo soon, so follow for updates!
#gamedev #indiedev
I DON'T WANNA FLIP IT AHHHHHHHHHHHHHH
I DON'T WANNA FLIP IT AHHHHHHHHHHHHHH
youtube.com/watch?v=mIrb...
youtube.com/watch?v=mIrb...
not satisfied with the current one and also my dumbass decided to adjust Iruruu's design for the 4th fucking time so here we are.
not satisfied with the current one and also my dumbass decided to adjust Iruruu's design for the 4th fucking time so here we are.
I wish I gave this less a fuck at my real job
I wish I gave this less a fuck at my real job
I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)
but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)
but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
this was one of the few ideas I had when I started working on this game years ago, feels great to finally implement it
this was one of the few ideas I had when I started working on this game years ago, feels great to finally implement it
of course I won't show it in game, this is for debugging, but I'm considering making a 'result screen' at the end of a run where you can check your score like a rhythm game
of course I won't show it in game, this is for debugging, but I'm considering making a 'result screen' at the end of a run where you can check your score like a rhythm game
I feel like I should do more but its so hard to finish songs...
I feel like I should do more but its so hard to finish songs...