Paweł Łyczkowski
plyczkowski.bsky.social
Paweł Łyczkowski
@plyczkowski.bsky.social
Remote modeling and texturing for games. In free time working on a passion project in Godot. Portfolio: https://www.artstation.com/plyczkowski
Battlefield 6 will use customized #GodotEngine for it's Portal mode map/ruleset creation : O
July 31, 2025 at 9:43 PM
Here's the shader for the trail material:
February 9, 2025 at 10:27 PM
Added a 3d trail system to my game project 🥳. For this one the texture is made in Substance Designer, horizontally seamless, and the shader uses a simple noise added to the UV's to simulate smoke movement. The hit uses a flipbook. #GodotEngine #realtimeVFX
February 9, 2025 at 10:26 PM
Here's what I've been working on professionally for almost 2 years now with @themikepan and @dichitoarch. Ocean Viz 3 is a marine life and environments visualization system build in Unity using DOTS github.com/Official-EwE...
December 17, 2024 at 4:07 PM
#Godot question: Am I correct in thinking that a CanvasGroup with Control nodes as children is not supposed to work, since they don't inherit from Node2d? The documentation for CanvasGroup could be clearer - "Merges several 2D nodes into a single draw operation."
November 21, 2024 at 6:24 PM
Hey #GodotEngine people, how do you deal with this problem? ->
October 26, 2024 at 1:09 PM