Plan K
banner
plan-k-dev.bsky.social
Plan K
@plan-k-dev.bsky.social
barely graphics, lots of fun.

He/Him
You can call me Manuel.
Pinned
Guess why I haven't posted anything recently: That's right! Because buisy-ness doesn't allow me to make video games at the time!
I finally got kicked out of the discord server of the indie studio I was an intern at like half a year ago 😂
#gamedev
November 4, 2025 at 11:58 AM
Guess why I haven't posted anything recently: That's right! Because buisy-ness doesn't allow me to make video games at the time!
November 4, 2025 at 11:56 AM
Do you know the game #NeighboursBackFromHell (Neighbours from Hell in the original)? Probably not. But oh boy, I do. The original devs went bankrupt, so there will probably never be another sequel. Do you see where I'm getting at? Yes, I had the idea to make a similar game like it in modern times.
August 26, 2025 at 10:28 AM
I'm suddenly really drawn to the idea of boldly making use of a controller's full range of features. 😮
more of this:

here's a demo of what the gyro controls were like

#godotengine #n64 #fps #retrofps #gamedev
August 2, 2025 at 9:51 PM
Unfortunately, I couldn't attend #GMTK2025 because I was traveling. 😶‍🌫️ Well, at least I have time for the upcoming Brackeys.
August 2, 2025 at 9:40 PM
back to my platformer project: Is it just me or should I've just gone with the "janky" player movement code rather than trying to make it "clean" with state machine logic? I mean there are like only 3 different movements and once I'll have the player movement I like never have to extent it again. 🤔
July 21, 2025 at 6:45 AM
Tomorrow's my first day as a Level Design intern. 👀
July 20, 2025 at 8:44 AM
I've got a game dev internship for next week. 😎
July 14, 2025 at 4:42 PM
what makes it frustrating to get working on my game project again is that I now have to restore everything like it was before with the new code system...
Well, that's what you call revamping.🫠
#gamedev #godot
July 13, 2025 at 4:01 PM
love it
July 11, 2025 at 1:51 PM
One of my long term dreams is to someday make a Nintendo exclusive. Financially illogical? I know. Cool nonetheless.
July 11, 2025 at 11:47 AM
I'm curious: How often do you backup your game project? Like every day?
I haven't really backed mine up at all for now, but I'm a bit worried to shed many tears when I'll make more progress and bugs happen more frequently. 😬
#gamedev #godot
July 11, 2025 at 10:53 AM
I made a prototype with already a fair amount of functionality, just to scrap the whole player movement and rewrite it with state machine logic.
That feeling kinda sucks tbh. ☹️
#gamedev #godot
July 11, 2025 at 10:26 AM
I don't have much to say about my game yet, besides that it's made in #godot and is about a cool duck in an eggshell. Oh yeah, did I mention already it's a 2d platformer? 🤔
July 11, 2025 at 4:51 AM
Hi, I'm a solo game dev and I'm making the most innovative, newest and unknown kind of game: A so-called "2d platformer". 🤯
July 10, 2025 at 7:51 PM