Plague Hive Studios
plague-hive-studio.bsky.social
Plague Hive Studios
@plague-hive-studio.bsky.social
This is the First of many, the forerunner of a Solo Dev's dream that is going to be one hell of a long shot.

(PFP done by Ressa Kuma, Check her out on VGen!)
I have come to realize I never posted what exactly my ideas so far with this game actually is, So here it is!

While it's not the most "detailed" idea, it's still an amazing project in my mind and something I'm going to see made one way or another.
October 14, 2025 at 8:29 PM
Say howdy to the new concept artists of Plague hive Studios, tinyurl.com/Mancili-Art

Mancili is being taken on for the Wasteland's Furnace and giving life to the amazing creatures of flame!

Check 'em out, they're great people!
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tinyurl.com
October 14, 2025 at 8:26 PM
Reposted by Plague Hive Studios
Taking time to play some more 2xKO today. I loved the alphas but never got to play as much as i wanted! It's very fun.

Very happy for the folks I know who had a hand in this one; it's easy to leap in and immediately cause a lot of havoc.

shout outs to Violet League of Legends and her dog
October 11, 2025 at 7:33 PM
For those of you who noticed how stafford had a few names mentioned on what he can summon, here ya go!

(they're still in the works but i'll give ya what info I have atm)
October 2, 2025 at 4:19 AM
Here's Stafford, your Player Character - He's nothing too special, but he's a work-o-love of a character.

I attempted to make him the roving waste lander you'd see out of mad max, but I think I may have goofed up on that.
Mind the Edge ;)
October 2, 2025 at 4:17 AM
One of the main enemies you are going to face are the Vitus Demonica, a zombie like race of monsters that have been created by a hivemind network and living oil

( A few enemy ideas and little bit of lore)
October 2, 2025 at 4:15 AM
The mechanic I'm using in place of an EXP bar and so on, stop me if you've heard this one before.

I have a habit as a writer to build and build on lore bits, so this let's me use that and also provide actual bonuses for such actions.
October 2, 2025 at 4:13 AM
Continuation of the Previous post.
October 2, 2025 at 4:11 AM
Now the fun part I'm sure you may have noticed in the other posts.

ALOT are place holder names, and i'm trying to base most of them off creatures that live in our world, the plants on the other hand...not so much.
October 2, 2025 at 4:11 AM
Sol's Arsonists, Still working on building their enemies and such.

Ideas welcome.
October 2, 2025 at 4:08 AM
Just some basic info on the First area, The Wasteland's Furnace! (or crucible, the names still up in the air)
October 2, 2025 at 4:06 AM
This one is pretty self-explanatory, instead of a core that's going to explode at 200x the power of TNT, let's make a reactor!
October 2, 2025 at 4:01 AM
Here's Augustine, the Boss of the first open area for exploration, drawing from some people's favorite and well known moths and putting a spin on it.

Not only the introduction scenario but also some general ideas for her too.
October 2, 2025 at 4:00 AM
Some of the ideas I'm working with, if translations are wrong...yeah that's just my fault, machine translation just isn't that grammatically correct but still doesn't hurt to try. (I'm referring to the German and Italian naming)

Feel free to drop suggestions! As this is just in the writing stage.
October 2, 2025 at 3:47 AM
Salutations pt.2

The purpose of this account is meant to not only spread via word of mouth the making of a game I got in the oven, but also bounce ideas with the community and see what you think on mechanics, enemies, lore, factions and so much more.

Here's hoping to a fun journey!
October 2, 2025 at 3:34 AM
Salutations to everyone,

So, as the first post I wish to say this - I appreciate anyone and everyone who decides looking at this was worth your time, not only am I an aspiring dev but I'm also just some random dude who got a hair to start a project of passion and love! (not to mention fun)
October 2, 2025 at 3:32 AM