Plagiatus
plagiatus.net
Plagiatus
@plagiatus.net
Game Dev | Full Stack Dev | Uni Lecturer | Minecraft Mapmaker

I create things. Mostly stuff I enjoy or that fill a need. And then I share those things with the world.
Took part in the #BrackeysGameJam with the team and created Biscuit's Bills, a Clicker / Gambling game about a bakery, a casino and a sick dog. The comments say that it's quite fun for a clicker game, so you should definitely check it out 😉

plagiatus.itch.io/biscuits-bills
Biscuit's Bills by Plagiatus, GammaRayTea, Julien, Maurice
A gambling cookie clicker game, made in 5 days
plagiatus.itch.io
September 1, 2025 at 6:17 AM
Turns out my #supersponge datapack was broken for #minecraft 1.21.5 and above. It is now unbroken.
July 28, 2025 at 6:09 PM
Just finished #MarioWonder and the finale was a sight to behold! Loved every second of it. Bowser sure knows how to put on a good show!
July 13, 2025 at 9:25 PM
Updated both the Stat Book #datapack and the Restart Redstone one. The later now also has a neat whitelist feature.
June 25, 2025 at 9:23 PM
For reasons mostly out of my control I decided to redo my website - this time myself and from scratch, because I can't be arsed to use #Wordpress anymore. It's just a static page anyways, so I might as well.
June 1, 2025 at 10:02 AM
Sneak preview for the next #tunnelrats update.

Update 1.1 will target MC 1.21.5 for now - maybe also 1.21.6 if mojang didn't break too much. But unfortunately it's not just an MC update I need to work on for the next update... 😉
May 29, 2025 at 4:21 PM
Board Games Weekend. Playing lots of cool new games. You might recognize this one from somewhere else...
May 10, 2025 at 4:15 PM
Finally tackling the 1.21.5 update for #tunnelrats. Isn't it fun to update your maps after they were broken? 😩😅
April 30, 2025 at 8:46 AM
My Vanilla #Timber datapack was (finally) updated to 1.21.5 today.

It was not only a compatibility update, it also brought diagonal block checks for trees like acacia or jungle and added Mangrove Roots to the blocks you can use Timber on.

Get it here 👉👉 modrinth.com/datapack/tim...
April 26, 2025 at 12:49 PM
I felt like trying something new - have a look at my first prototype of a #minecraft -y take of the classic #breakout game.

Don't worry, I'm still working on the new #tunnelrats update as well.
April 21, 2025 at 7:17 PM
Wait what? You can now play games on YouTube directly? And why do they mostly look like crap?
March 26, 2025 at 6:39 AM
After a week of #GDC2025 I'm very exhausted but very grateful to have had this opportunity. Met lots of cool people, learned lots of cool things, saw lots of cool stuff!

(There is so much going on! Attached is the
event schedule for just Thursday afternoon. And don't forget about the Expo Hall!)
March 21, 2025 at 10:40 PM
It does have a certain charm to it. Even me, who very much prefers small towns over big cities, can see that.
#GDC2025
March 19, 2025 at 7:18 AM
Arrived in San Francisco for #GDC yesterday, my first time in America.

I'm really excited to be here and to meet people and to try the food and and and...

Let me know if you got a recommendation of what to do and especially where to eat!
March 16, 2025 at 3:55 PM
Alrighty then - here is the result of this careful refactor. So far it's untested, but since I changed it everywhere I can start testing now. Wish me luck....
March 6, 2025 at 10:56 PM
I've been thinking about streaming 🎥 my #mapmaking process - at least for the public projects.

Figured I could start right now.

Realized I am doing a big rewrite of the storage structures atm that not only requires all my attention but is probably also super boring to watch 😆

#indiegamedev
March 4, 2025 at 6:07 PM
Why did nobody tell me that I can write my own type definitions for #DHP? This is a #gamechanger for my mapmaking process, especially in data heavy projects!

Thank you merak48763 on the Spyglass Discord Server, you just made updating my project a lot better! 💚
March 2, 2025 at 9:13 PM
I mean just look at all these nice looking rats

#TunnelRats
February 17, 2025 at 11:21 PM
Phew. I realized earlier today that I didn't look into my Plagiatus email inbox for over half a year. I just finished going through those dozens of emails and replying to all of them.

For most of them my reply will be too late, but maybe it still helped some of them.
February 11, 2025 at 9:58 PM
I finally got around to updating my timber enchantment #datapack to #minecraft 1.21.2 and above. 🌳🌲🪓

It also finally makes it so it works as you'd expect: Breaking the block triggers the effect, not just clicking it.

Check it out here:
modrinth.com/datapack/tim...
February 11, 2025 at 8:38 PM
Been a busy boy today and added a lot of stuff to a new (but still kinda secret) side project related to #tunnelrats
February 9, 2025 at 8:52 PM
Reposted by Plagiatus
youtube.com
February 9, 2025 at 4:38 PM
Working on sorting our ideas and plans for #TunnelRats.

We'll see how many of these things are possible, especially considering cross compatibility. But we're definitely planning on working on and releasing TR 1.1 sooner than later.
February 6, 2025 at 1:46 PM
Cooking something nice. It's not quite as versatile as I'd want it to be, but this is a good first step. Coming to a Java map download near you soon™️

#TunnelRats #Minecraft #GameDev
(had to repost because of image corruption weirdness)
January 26, 2025 at 9:33 PM
Initial feedback for #TunnelRats and the level editor is quite positive. 🎉🎉

Lots of ideas for improvement in the comments, too. We'll definitely look into what's feasible and what fits with our vision for the game.

Keep 'em coming folks.
How To Use The TUNNEL RATS Level Editor
YouTube video by xisumavoid
www.youtube.com
January 25, 2025 at 6:12 PM