♇4n3💬
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pl4n3.bsky.social
♇4n3💬
@pl4n3.bsky.social
programming (mostly javascript), graphics, webgl, gaming https://pl4n3.github.io/
New demo online: Generate a maze randomly, parametrized by width and seed. Walk through it via flatscreen or #XR.🙂 pl4n3.github.io/test/webvr/e... #threejs #cannonjs #javascript
November 12, 2025 at 10:18 AM
Uploaded another #cannonjs xr test, now using #threejs 180 instead of 160 to have scene.backgroundRotation for xr.😀
pl4n3.github.io/test/webvr/e... #javascript
October 26, 2025 at 2:49 PM
Did put together a website about recent projects: pl4n3.github.io
October 19, 2025 at 1:03 PM
Wrote a smol app for the phone to rate playlist songs while jogging.🏃 pl4n3.github.io/forms/rate/t... #javascript
October 17, 2025 at 11:38 PM
Didnt find the boss portal and cant move anymore. 🫠 #megabonk
October 10, 2025 at 10:23 AM
Trying to visualize history again. Timeframe is 1143-1160: wendish crusade and danish civil war. #javascript #canvas
October 5, 2025 at 12:00 PM
Integrating segment animation into the voxel editor.🌳 #threejs #javascript
July 3, 2025 at 7:56 PM
Tweaked and uploaded the walkable diorama with optional third person view. 🌴 pl4n3.github.io/test/webvr/e... #threejs #cannonjs #quest3 #xr #javascript
June 23, 2025 at 3:14 PM
Walking through the #threejs marching cube landscape via #cannonjs trimesh collision.😀#javascript
May 30, 2025 at 2:19 PM
Drew a landscape diorama with #threejs Marching Cubes and #Quest3.🤓 pl4n3.github.io/test/webvr/e... #javascript
May 3, 2025 at 12:05 PM
Doing more #threejs marching cube tests. This seems to be a simple and memory-saving way to create meshes.😀#javascript
April 4, 2025 at 7:56 PM
March 27, 2025 at 8:54 PM
More #cannonjs #threejs tests underway. 👾 #wip #javascript
March 21, 2025 at 8:56 PM
Constructing a XR racing track. 🚗 #quest3 #threejs #cannonjs
March 9, 2025 at 9:12 PM
Animation: sort increasing number of files evenly into a directory tree, so that each directory has no more then 10 entries.
February 15, 2025 at 4:53 PM