🌐: https://pizzatower.wiki | Discord: https://discord.com/invite/ECTAYpYDSv/
These would stay in the game for a while, before getting cut entirely with the rework of the Secret Rooms.
#PTWtrivia
These would stay in the game for a while, before getting cut entirely with the rework of the Secret Rooms.
#PTWtrivia
They were removed in SAGE 2019 Demo v13b.
#PTWtrivia
They were removed in SAGE 2019 Demo v13b.
#PTWtrivia
It is a reference to Yo! Noid II: Enter the Void, where Noid also had an analog dab animation.
#PTWtrivia
It is a reference to Yo! Noid II: Enter the Void, where Noid also had an analog dab animation.
#PTWtrivia
#PTWtrivia
#PTWtrivia
The fight is still accessible via debug console and the "player_room boss_bee A" command
#PTWtrivia
The fight is still accessible via debug console and the "player_room boss_bee A" command
#PTWtrivia
#PTWtrivia
#PTWtrivia
#PTWtrivia
#PTWtrivia
#PTWtrivia
#PTWtrivia
#PTWtrivia
#PTWtrivia
At one point in development, the backgrounds for the TV were meant to reuse the level gate ones, before they were changed to solid color. In some other clips, the scrolling was much faster, making it more distracting. This was likely removed as to reduce clutter.
#PTWtrivia
At one point in development, the backgrounds for the TV were meant to reuse the level gate ones, before they were changed to solid color. In some other clips, the scrolling was much faster, making it more distracting. This was likely removed as to reduce clutter.
#PTWtrivia