Ran 🐲 Live2D Animator
banner
pixelvertice.com
Ran 🐲 Live2D Animator
@pixelvertice.com
Live2D Specialist
Just random ramblings here. My Live2D work is in https://twitter.com/pixelvertice
Got business? pixelvertice@gmail.com
https://pixelvertice.com | https://seiryu.live
Rotation deformer position can now be flipped instead of staying in place!
August 27, 2025 at 4:55 AM
I know one person who has been begging this for months...
You can now combine Blendshape parameters, and edit them as well. Be careful as it can get confusing with certain setup
August 27, 2025 at 4:55 AM
You can now copy over properties like opacity/screen color/etc to other objects. Deformation data are not transferred over
August 27, 2025 at 4:55 AM
New Live2D 5.3 QoL updates:
For the glue addicts, there's a new "hardness" property to set glue brush radius similar to deform brush!
Also you can set weight display opacity
August 27, 2025 at 4:55 AM
Symmetrical mesh editing is here!! Vertices position and deletion are now properly mirrored
August 26, 2025 at 6:53 AM
you can invert the brush as well by pressing Shift
August 26, 2025 at 6:21 AM
Live2D 5.3 Beta is now live and they are adding new features that weren't present in alpha test!
- New deform brush modes (fisheye deform made easier)
- Automatically fix warp thats too small for its child objects
- WebM export aka transparent video!
August 26, 2025 at 6:21 AM
I managed to load Live2D model on a Carrd site
July 28, 2025 at 3:22 AM
Here's some #Live2D Animator tidbits,
When you choose Unity SDK, horizontal bezier is limited due to engine constraints. It makes certain curves impossible if you are used to do it in other programs.

If you're only doing videos or GIFs, make sure to choose correct output target!
December 4, 2024 at 5:36 AM