Just random ramblings here. My Live2D work is in https://twitter.com/pixelvertice
Got business? pixelvertice@gmail.com
https://pixelvertice.com | https://seiryu.live
You can now combine Blendshape parameters, and edit them as well. Be careful as it can get confusing with certain setup
You can now combine Blendshape parameters, and edit them as well. Be careful as it can get confusing with certain setup
For the glue addicts, there's a new "hardness" property to set glue brush radius similar to deform brush!
Also you can set weight display opacity
For the glue addicts, there's a new "hardness" property to set glue brush radius similar to deform brush!
Also you can set weight display opacity
- New deform brush modes (fisheye deform made easier)
- Automatically fix warp thats too small for its child objects
- WebM export aka transparent video!
- New deform brush modes (fisheye deform made easier)
- Automatically fix warp thats too small for its child objects
- WebM export aka transparent video!
When you choose Unity SDK, horizontal bezier is limited due to engine constraints. It makes certain curves impossible if you are used to do it in other programs.
If you're only doing videos or GIFs, make sure to choose correct output target!
When you choose Unity SDK, horizontal bezier is limited due to engine constraints. It makes certain curves impossible if you are used to do it in other programs.
If you're only doing videos or GIFs, make sure to choose correct output target!