Just random ramblings here. My Live2D work is in https://twitter.com/pixelvertice
Got business? pixelvertice@gmail.com
https://pixelvertice.com | https://seiryu.live
I always do, in fact I still host my first commissioned models... those are Live2D 2.0 files, they weigh almost nothing compared to today standard
I always do, in fact I still host my first commissioned models... those are Live2D 2.0 files, they weigh almost nothing compared to today standard
You can now combine Blendshape parameters, and edit them as well. Be careful as it can get confusing with certain setup
You can now combine Blendshape parameters, and edit them as well. Be careful as it can get confusing with certain setup
For the glue addicts, there's a new "hardness" property to set glue brush radius similar to deform brush!
Also you can set weight display opacity
For the glue addicts, there's a new "hardness" property to set glue brush radius similar to deform brush!
Also you can set weight display opacity
- New deform brush modes (fisheye deform made easier)
- Automatically fix warp thats too small for its child objects
- WebM export aka transparent video!
- New deform brush modes (fisheye deform made easier)
- Automatically fix warp thats too small for its child objects
- WebM export aka transparent video!
especially when I got this under my Vtuber showcases video
especially when I got this under my Vtuber showcases video
Surely I'm not the only feeling they are being redundant right?
Surely I'm not the only feeling they are being redundant right?
My most memorable interaction would be
"Have you ever thought about bringing back Euclid?"
"My dream...."
My most memorable interaction would be
"Have you ever thought about bringing back Euclid?"
"My dream...."
When you choose Unity SDK, horizontal bezier is limited due to engine constraints. It makes certain curves impossible if you are used to do it in other programs.
If you're only doing videos or GIFs, make sure to choose correct output target!
When you choose Unity SDK, horizontal bezier is limited due to engine constraints. It makes certain curves impossible if you are used to do it in other programs.
If you're only doing videos or GIFs, make sure to choose correct output target!