Pixelteriyaki
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pixelteriyaki.bsky.social
Pixelteriyaki
@pixelteriyaki.bsky.social
UK based Game Dev!
Makes cute and crunchy stuff!
Games:
Fingun
Fingun Forever!
Super Weekend Mode
If you move onto a enemy tile and your arrows touch, you defeat the enemy on that tile. If you touch the side of a card that has an X on it, you're automatically defeated. The same rules apply on the enemies turn too. I was kind of inspired by triple triad / turnament

#pixelart #gamedev
November 29, 2025 at 4:14 PM
Here's the full set of those cards I was drawing earlier!
#pixelart
November 28, 2025 at 8:51 PM
Haven't drawn like this in a while!
#pixelart #cards #tcg
November 28, 2025 at 8:00 AM
Been ill again lol! Time to work work work #gamedev #pixelart
November 16, 2025 at 8:10 AM
Hyper Balls direction is changing slightly. It's going to be a caravan mode styled arcade game where you have to get the most kills within 5 minutes of play. The player having to clear each round in 11 seconds wasn't translating to users properly. #gamedev #pixelart
November 11, 2025 at 5:25 PM
Done some visual updates to hyper ball recently. Little shapes fade in and out in random patterns on the grid now. I still need to communicate when you go up a level more clearly. Communication with the player still seems to be the biggest issue with this game so far. #gamedev #pixelart
November 8, 2025 at 10:37 AM
Got round to fixing the HUD eventually! #gamedev #pixelart
November 4, 2025 at 8:51 PM
ITS TIME TO EAT
November 4, 2025 at 7:56 PM
Cleaned up the HUD today. Removed the place holder crown and just slapped a "level" and score there. Now I need to fix the timer side. #gamedev #pixelart
November 3, 2025 at 5:52 AM
Going to make the background change when you collect the associated score fruit!
#gamedev #pixelart
October 30, 2025 at 7:18 AM
Current enemy distribution in Hyper ball so far. I feel like.. I'm missing something. Like at least two potential enemies. I was thinking of one that teleports you to a random tile but that ruins the flow way too much.
October 29, 2025 at 8:55 AM
Every 10 levels. your next ball to pop is a fruit. They'll give you a big score boost and it's also a mark of your achievement haha!
#gamedev #pixelart
October 29, 2025 at 8:45 AM
Every BLOB / spike creature in Hyper Ball (for now at least).

#gamedev #pixelart
October 29, 2025 at 8:35 AM
The score fruit stare from beyond the void!
#gamedev #pixelart
October 27, 2025 at 12:44 PM
Hyper ball now has 100% more Hyper Juice in it. There's still some things that need to be communicated better (like the player getting a shield when you go up a stage) and other things. #gamedev #pixelart
October 22, 2025 at 4:57 PM
Hyper ball! You play as a small spiky dude , that jumps between nodes to pop ball shaped monsters. The directional buttons always take you to the corresponding node , but the trajectory of your travel changes based on what node you jump from. #gamedev #pixelart
October 22, 2025 at 6:51 AM
A doodle for a simpler version of the game. The runes on the board boost your stats / give you items At a HP cost. Swords: Boost attack , Shield, protects you from the next damage instance, potion, gives you a healing potion (you can store 3) , stars = direct boss damage. #gamedev #pixelart
October 10, 2025 at 7:57 PM
Boss encounters can be.. very quick lool! I need to work on showing the damage you're taking / the damage you're dealing a bit more clearly. It's a bit annoying as turns in "battle" happen simultaneously
#gamedev #pixelart
October 7, 2025 at 8:31 AM
I know everyone hated max but the Generation 3 anime cast worked well together .Kind of had that "doraemon" vibe to it.
October 5, 2025 at 6:24 AM
October 5, 2025 at 6:20 AM
YOU WILL CONSUME THE GENERATION 4 MONS. AND THEY WILL CAMEO IN EVERY SPIN OFF
October 5, 2025 at 6:20 AM
Really quick MS paint edit. But. Rather than having a separate cultist mode for boosting base stats, I can just use the top of the screen to add charms that the player gets (Which can resemble mini cultists lol). I WILL USE THE ENTIRE SCREEN AND YOU WILL LIKE IT!

#gamedev #pixelart
October 5, 2025 at 5:16 AM
I can work on the boss monsters tomorrow!!! These are the rival demon kings that allied together to kill you (when you still had a body). They're all responsible for reducing you to a floating eyeball hand thing.

#gamedev #pixelart
October 3, 2025 at 7:52 PM
Hovering over UI elements in your stat area will now explain what that UI thingy does! It also counts as a constant reminder of the games rules in a way! #gamedev #pixelart
October 3, 2025 at 7:14 PM
How it's going and how it started!
#gamedev #pixelart
October 3, 2025 at 12:02 PM