Piyush Verma
pixelsnafu.bsky.social
Piyush Verma
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd.

https://www.shadertoy.com/user/piyushslayer
Reposted by Piyush Verma
Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...
November 17, 2025 at 2:55 PM
Reposted by Piyush Verma
Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...
November 11, 2025 at 4:06 PM
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
November 5, 2025 at 9:15 PM
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Gamers really don't understand the impact they have 5000 people buying a game in life changing for a small dev.
November 7, 2025 at 4:13 PM
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Graphics Programming weekly - Issue 415 - November 2nd, 2025 www.jendrikillner.com/post/graphic...
November 4, 2025 at 2:55 PM
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Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...
October 29, 2025 at 2:18 PM
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Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...
October 20, 2025 at 1:13 PM
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Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
October 15, 2025 at 12:55 PM
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you can tell that OpenGL is a better religion than Christianity, because OpenGL has a SuperBible, while Christianity only has a normal bible
January 25, 2025 at 9:54 PM
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Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
October 7, 2025 at 1:31 PM
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Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
September 29, 2025 at 1:30 PM
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Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...
September 22, 2025 at 1:41 PM
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Graphics Programming weekly - Issue 408 - September 14th, 2025 www.jendrikillner.com/post/graphic...
September 15, 2025 at 4:32 PM
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I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
September 8, 2025 at 12:49 AM
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Graphics Programming weekly - Issue 406 - August 31st, 2025 www.jendrikillner.com/post/graphic...
September 1, 2025 at 1:25 PM
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Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
August 10, 2025 at 2:47 PM
Reposted by Piyush Verma
Learning About GPUs Through Measuring Memory Bandwidth www.evolvebenchmark.com/blog-posts/l...
Learning About GPUs Through Measuring Memory Bandwidth | Evolve
www.evolvebenchmark.com
August 6, 2025 at 9:23 PM
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Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...
August 4, 2025 at 1:36 PM
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Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...
Physically Based Rendering: Putting Pieces Together - Paweł Stolecki || CD Projekt Red ||
YouTube video by Game Industry Conference
www.youtube.com
August 3, 2025 at 4:07 PM
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Graphics Programming weekly - Issue 399 - July 13th, 2025 www.jendrikillner.com/post/graphic...
July 17, 2025 at 1:12 PM
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This video is great for teaching the basics of GJK. However, the approach is flawed for computing distance and only works for determining separation true/false. Unfortunately the author has disabled comments and people keep using this and ending up with broken code. www.youtube.com/watch?v=Qupq...
Implementing GJK - 2006
YouTube video by Casey Muratori
www.youtube.com
July 11, 2025 at 3:03 PM
Reposted by Piyush Verma
💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs?

Our quick how-to guide shows you how to:

✅ Use WMMA intrinsics on RDNA 4.
✅ Implement a simple MLP.

👉 Read the guide: gpuopen.com/learn/matrix...
Using the Matrix Cores of AMD RDNA 4 architecture GPUs - AMD GPUOpen
This article is a quick how-to guide for using the WMMA intrinsics with our new AMD RDNA™ 4 architecture GPUs.
gpuopen.com
July 11, 2025 at 4:00 PM
Reposted by Piyush Verma
DERELIKT is finally on Steam! Share & Wishlist to keep up with development: store.steampowered.com/app/3810510/...

DERELIKT is a narrative retro FPS inspired by Alien Resurrection, Doom 3 and System Shock 2, with a dash of lovecraftian cosmic horror.🪐
June 18, 2025 at 3:56 PM
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Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...
June 17, 2025 at 1:40 PM
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Area Light Volumes... Thanks to @pema99.bsky.social for implementing and contributing such an amazing feature to VRC Light Volumes! I can already imagine people using it as studio softboxes for photography!
June 8, 2025 at 2:39 AM