Some things I've done so far:
Simulation with client / server networking
Basic DX12 renderer
Asset pipeline
Character movement and animation
#ProcGen world creation
Basic UI
Basic Audio
Basic Health / Combat
github.com/svpv/qsort
github.com/JacksonAllan...
github.com/svpv/qsort
github.com/JacksonAllan...
Blog post: box2d.org/posts/2025/0...
Release notes: github.com/erincatto/bo...
Documentation: box2d.org/documentation/
Blog post: box2d.org/posts/2025/0...
Release notes: github.com/erincatto/bo...
Documentation: box2d.org/documentation/
Box2D has an iterative SoftStep solver that uses sub-stepping and soft constraints to handle high mass ratios and long chains.
Box2D has an iterative SoftStep solver that uses sub-stepping and soft constraints to handle high mass ratios and long chains.
schedule.gdconf.com/session/opti...
schedule.gdconf.com/session/opti...
struct Vec { float x, y, z; };
Vec myVec;
int index = 2;
return (&myVec.x)[index]; // UB
struct Vec { float x, y, z; };
Vec myVec;
int index = 2;
return (&myVec.x)[index]; // UB