i hope i can mirror, rotate and stitch this animation well enough to make this thing move. player for scale.
i hope i can mirror, rotate and stitch this animation well enough to make this thing move. player for scale.
thanks @thebananaking.bsky.social + @calabogian.bsky.social for feedback on the shake, i tried to implement a slight bounce and a quicker return, this really does look better!
also in: area-triggered utterances
thanks @thebananaking.bsky.social + @calabogian.bsky.social for feedback on the shake, i tried to implement a slight bounce and a quicker return, this really does look better!
also in: area-triggered utterances
trying to implement screen shake on hit - should this be bouncier?
trying to implement screen shake on hit - should this be bouncier?
this may not look like a big deal, but hear me out..
NPCs now store the current dialogue node and you can exit dialogue at any time. this solves a couple of design dilemmas, but it will surely come back to haunt me soon :)
this may not look like a big deal, but hear me out..
NPCs now store the current dialogue node and you can exit dialogue at any time. this solves a couple of design dilemmas, but it will surely come back to haunt me soon :)
another thing to learn as an indie dev: making music - getting to know waveform and ready to accept defeat - anyone know how to knock out a 120bpm banger and open for a collab?
another thing to learn as an indie dev: making music - getting to know waveform and ready to accept defeat - anyone know how to knock out a 120bpm banger and open for a collab?
dream vision slowly coming together visually, but the interaction is not fun at all yet.
dream vision slowly coming together visually, but the interaction is not fun at all yet.
had to tweak the collector font a bit to make it better legible in dialogue.
had to tweak the collector font a bit to make it better legible in dialogue.
you wouldnt believe how difficult it was to get to this point..
this is not exactly how these will be used in the game, but its still kinda fin to push them around.
you wouldnt believe how difficult it was to get to this point..
this is not exactly how these will be used in the game, but its still kinda fin to push them around.
every NPC has relationship axes and every dialogue option may modify them. the axes are:
hostile - affectionate
contemptuous - respecting
suspicious - trusting
if you are a game dev - which axes are you using?
every NPC has relationship axes and every dialogue option may modify them. the axes are:
hostile - affectionate
contemptuous - respecting
suspicious - trusting
if you are a game dev - which axes are you using?
bringing the npc gang together for quicker dialogue testing, i hope this wont cause some friendly fire in bullet hell outcomes
bringing the npc gang together for quicker dialogue testing, i hope this wont cause some friendly fire in bullet hell outcomes
dialogue is really the hardest part of this game. i still have not achieved much more than chatter, but i will try to focus on it for the next few weeks.
dialogue is really the hardest part of this game. i still have not achieved much more than chatter, but i will try to focus on it for the next few weeks.