PIXEL / PILES
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pixelpiles.bsky.social
PIXEL / PILES
@pixelpiles.bsky.social
building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.
#gamedev #pixelart #indiegame #twine
i hope i can mirror, rotate and stitch this animation well enough to make this thing move. player for scale.
November 22, 2025 at 9:02 PM
#gamedev #pixelart #indiegame #twine
having some fun with the pillar trap
November 21, 2025 at 8:54 PM
#gamedev #pixelart #indiegame #twine
help! player sinking animation
November 19, 2025 at 9:37 PM
#gamedev #unity3d #indiegame #twine
using stairs in the editor!
November 18, 2025 at 8:59 PM
#gamedev #pixelart #indiegame #twine
thanks @thebananaking.bsky.social + @calabogian.bsky.social for feedback on the shake, i tried to implement a slight bounce and a quicker return, this really does look better!
also in: area-triggered utterances
November 17, 2025 at 9:21 PM
#gamedev #pixelart #indiegame #twine
trying to implement screen shake on hit - should this be bouncier?
November 16, 2025 at 10:27 PM
#gamedev #pixelart #indiegame #twine
this may not look like a big deal, but hear me out..
NPCs now store the current dialogue node and you can exit dialogue at any time. this solves a couple of design dilemmas, but it will surely come back to haunt me soon :)
November 14, 2025 at 10:19 PM
#gamedev #pixelart #rhythmgame #indiegame #coma
rhythm gates are in - actually synced to the beat!
November 13, 2025 at 9:27 PM
#gamedev #learning #indiegame #twine
another thing to learn as an indie dev: making music - getting to know waveform and ready to accept defeat - anyone know how to knock out a 120bpm banger and open for a collab?
November 12, 2025 at 11:01 PM
#gamedev #pixelart #indiegame #twine
dream vision slowly coming together visually, but the interaction is not fun at all yet.
November 11, 2025 at 10:17 PM
#gamedev #pixelart #indiegame #twine
had to tweak the collector font a bit to make it better legible in dialogue.
November 10, 2025 at 7:48 PM
#gamedev #pixelart #indiegame #twine
you wouldnt believe how difficult it was to get to this point..
this is not exactly how these will be used in the game, but its still kinda fin to push them around.
November 9, 2025 at 8:53 PM
#gamedev #unity3d #indiegame #twine
vision rainbow bubble ( #particles with #shader )
November 7, 2025 at 8:54 PM
#gamedev #unity #indiegame #twine
built a sprite annotation tool for the dream vision system
November 6, 2025 at 6:54 PM
#gamedev #indiegame #twine
every NPC has relationship axes and every dialogue option may modify them. the axes are:

hostile - affectionate
contemptuous - respecting
suspicious - trusting

if you are a game dev - which axes are you using?
November 5, 2025 at 8:01 PM
#gamedev #pixelart #indiegame #twine
bringing the npc gang together for quicker dialogue testing, i hope this wont cause some friendly fire in bullet hell outcomes
November 3, 2025 at 11:39 PM
#gamedev #pixelart #shader #indiegame #twine
the forgetting plague is burning holes into our self..
November 1, 2025 at 7:50 PM
#gamedev #pixelart #indiegame #twine
dialogue is really the hardest part of this game. i still have not achieved much more than chatter, but i will try to focus on it for the next few weeks.
October 31, 2025 at 10:30 PM
#gamedev #pixelart #indiegame #twine
follow system: the prism has joined the party
October 29, 2025 at 10:09 PM