every single day making a bit of progress, daily posts to bluesky keep me accountable and your likes and follows give additional motivation - thanks to everyone who followed along!
early unpublished concept #pixelart for twine powers
every single day making a bit of progress, daily posts to bluesky keep me accountable and your likes and follows give additional motivation - thanks to everyone who followed along!
early unpublished concept #pixelart for twine powers
stairs and the arcade trap.
still struggling badly to make some decent music that will fit the mood i'm going for..
stairs and the arcade trap.
still struggling badly to make some decent music that will fit the mood i'm going for..
playing with the trolley is fun
now i wonder what to do with the twine here..
playing with the trolley is fun
now i wonder what to do with the twine here..
the old railroad tunnel could be such a nice shortcut, if only..
the old railroad tunnel could be such a nice shortcut, if only..
finally controlling all the wavelets correctly for a proper shockwave effect on strike. i think the telegraphing is too short though..
finally controlling all the wavelets correctly for a proper shockwave effect on strike. i think the telegraphing is too short though..
preparing a screen space shockwave post fx + shader to give the octopus attacks some oomph. this test is pure chaos still though..
preparing a screen space shockwave post fx + shader to give the octopus attacks some oomph. this test is pure chaos still though..
most of the #cardgame movement cards are there, but it feels quite confusing..
most of the #cardgame movement cards are there, but it feels quite confusing..
introducing bullethell safe zones - for intense sequences you'll have to get to these quickly
introducing bullethell safe zones - for intense sequences you'll have to get to these quickly
trying to get away with fewer animation frames for the large old gods..
trying to get away with fewer animation frames for the large old gods..
implementing the twine logic for the card game.
sadly i couldn't reuse the main-game twine system..
implementing the twine logic for the card game.
sadly i couldn't reuse the main-game twine system..
entering card game from dialogue with cards from inventory and exiting
entering card game from dialogue with cards from inventory and exiting
navigation and card flip animation in game
thanks for the suggestions, i'll try some of those
navigation and card flip animation in game
thanks for the suggestions, i'll try some of those
cheap card flip animation - good enough or should it be more elaborate?
cheap card flip animation - good enough or should it be more elaborate?
a rough sketch for the twine card game.
cards may be found throughout the game or won in games.
i want the game to be playable as a real card game also (mostly at least).
a rough sketch for the twine card game.
cards may be found throughout the game or won in games.
i want the game to be playable as a real card game also (mostly at least).