PIXEL / PILES
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pixelpiles.bsky.social
PIXEL / PILES
@pixelpiles.bsky.social
building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.
today marks 1 year of #gamedev on my #indiegame #twine.
every single day making a bit of progress, daily posts to bluesky keep me accountable and your likes and follows give additional motivation - thanks to everyone who followed along!

early unpublished concept #pixelart for twine powers
December 31, 2025 at 8:21 AM
#gamedev #pixelart #indiegame #twine
stairs and the arcade trap.
still struggling badly to make some decent music that will fit the mood i'm going for..
December 30, 2025 at 7:41 PM
#gamedev #pixelart #indiegame #twine
playing with the trolley is fun
now i wonder what to do with the twine here..
December 29, 2025 at 5:41 PM
#gamedev #indiegame #twine
should twine have a fishing minigame?
December 28, 2025 at 9:40 PM
December 27, 2025 at 7:52 PM
#gamedev #pixelart #indiegame #twine
the old railroad tunnel could be such a nice shortcut, if only..
December 26, 2025 at 10:39 PM
#gamedev #pixelart #indiegame #twine
concept for the endgame: the loom ladder
December 25, 2025 at 7:40 PM
#gamedev #shader #indiegame #twine
finally controlling all the wavelets correctly for a proper shockwave effect on strike. i think the telegraphing is too short though..
December 24, 2025 at 9:52 PM
#gamedev #shader #indiegame #twine
preparing a screen space shockwave post fx + shader to give the octopus attacks some oomph. this test is pure chaos still though..
December 23, 2025 at 11:33 PM
#gamedev #pixelart #indiegame #twine
most of the #cardgame movement cards are there, but it feels quite confusing..
December 22, 2025 at 10:48 PM
#gamedev #pixelart #indiegame #twine
first version of 2 old god tentacles in game
December 21, 2025 at 10:32 PM
#gamedev #pixelart #animation #indiegame #twine
bullet hell safe zone effect
December 20, 2025 at 8:05 PM
#gamedev #pixelart #indiegame #twine
introducing bullethell safe zones - for intense sequences you'll have to get to these quickly
December 19, 2025 at 11:30 PM
December 18, 2025 at 9:35 PM
#gamedev #pixelart #indiegame #twine
rik is a saucy little fellow
December 17, 2025 at 8:11 PM
#gamedev #pixelart #indiegame #twine
implementing the first card functions
December 16, 2025 at 7:02 PM
#gamedev #pixelart #animation #indiegame #twine
trying to get away with fewer animation frames for the large old gods..
December 15, 2025 at 8:17 PM
December 14, 2025 at 7:28 PM
#gamedev #pixelart #indiemage #twine
implementing the twine logic for the card game.
sadly i couldn't reuse the main-game twine system..
December 13, 2025 at 5:33 PM
#gamegev #pixelart #indiegame #twine
entering card game from dialogue with cards from inventory and exiting
December 12, 2025 at 3:48 PM
#gamedev #pixelart #indiegame #twine
navigation and card flip animation in game
thanks for the suggestions, i'll try some of those
December 11, 2025 at 7:10 PM
#gamedev #pixelart #animation #indiegame #twine
cheap card flip animation - good enough or should it be more elaborate?
December 10, 2025 at 7:34 PM
#gamedev #cardgame #indiegame #twine
a rough sketch for the twine card game.
cards may be found throughout the game or won in games.
i want the game to be playable as a real card game also (mostly at least).
December 9, 2025 at 9:30 PM
#gamedev #unity3d #indiegame #twine
bullethell designer: the beginnings
December 8, 2025 at 10:03 PM
#gamedev #pixelart #indiegame #twine
dream vision vignette WIP
December 7, 2025 at 8:49 PM