Pixelated Pope
pixelatedpope.bsky.social
Pixelated Pope
@pixelatedpope.bsky.social
GameMaker Nerd
PixelatedPope.com
New #gamemaker script on my Helpful Scripts github.
~~~draw_sprite_3d~~~
It's SUPER janky, and 90X SLOWER than draw_sprite_ext! But it looks pretty cool, eh?
September 26, 2025 at 8:16 PM
Some events are harder to test than others. @tabularelf.com Actually has compiled an extensive list by looking at the source code (including hidden events like when motion variables are updated, image index, etc). Maybe we can convince them to write a blog post or something?
September 12, 2025 at 1:58 PM
For those of you #gamemaker users curious about the order in which events generally execute each frame of your game.

(The Draw Gui Event has the instance_destroy() it)
September 10, 2025 at 1:52 AM
Instance #1,229,821 of me wanting to create a folder in my #gamemaker asset list, and looking for the option in the "create" sub menu.
September 4, 2025 at 6:11 PM
I added my "Visible Pause" system into the Windy Woods template to see how difficult it would be to add a transparent pause menu and hit stop effects.

Besides the leaves in the Effect Layer (can't pause those), it was so easy.

#gamemaker #gamedev #tutorials
August 31, 2025 at 2:24 AM
August 30, 2025 at 11:24 PM
Been a busy morning...
August 30, 2025 at 6:35 PM
It's ALL RELATIVE. If I define all of my ports as 1x1 and then arrange them in a 2x2 grid, I just perfectly set up 4 player split screen for whatever aspect ratio my application surface is set up for!!!
WHAAAAAAAT???!!!
August 18, 2025 at 10:25 PM
The new FF Tactics remake looks like HOT GARBAGE. What is this upscale? It looks absolutely miserable and I feel like I'm taking crazy pills because nobody else is complaining about it.
LOOK AT IT (original left, remake right, obviously)
June 5, 2025 at 2:48 PM
December 19, 2024 at 6:42 PM
All the people who apparently don't use the debugger enjoying the new #Gamemaker update.
December 17, 2024 at 7:28 PM
Want "crunchy" pixel GUI in your #GameMaker project but don't want to deal with a GUI manager or surfaces? Why not use the draw end event and a camera_apply?
November 26, 2024 at 10:02 PM