pixel_mesh
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pixel-mesh.bsky.social
pixel_mesh
@pixel-mesh.bsky.social
I enjoy creating open-web webxr stuff
https://github.com/shpowley/threejs-journey-webxr
been sitting on these updates for a while

playable on PC, mobile and Meta Quest web browser (experience automatically adjusts to the device)

UI needs just a little more polish, but the github will be updated soon thereafter
May 28, 2025 at 5:04 AM
verified it does work.
shouldn't complain, but it's about time.
April 25, 2025 at 9:20 PM
most excellent choice for grok, but where's jin yang (deepseek)
March 27, 2025 at 6:22 AM
here's the qr-code for @belabohlender.bsky.social's editor example (scan with your iphone/android camera)

..in case you want to test out your own webxr url
eyejack: play.eyejack.xyz

#webxr #threejs
March 15, 2025 at 3:37 PM
here's a short video showing it works on iphone (thanks to "eyejack" and apple "app clips")

..demo should technically work on AVP too

#webxr #threejs #r3f

live: threejs-journey-portal-webxr.vercel.app
March 5, 2025 at 11:52 PM
I might try refactoring with rapier and larger joint colliders
February 26, 2025 at 6:57 PM
Reposted by pixel_mesh
Nice, playing with blocks again. Funny that it feels almost real.. 😁
February 26, 2025 at 5:25 PM
beautiful. couldn't find the demo though

check out this react-three/xr + cannon physics demo - codesandbox.io/p/sandbox/xr... (should run on quest and AVP)

react-three/handles editor demo might interest you also - pmndrs.github.io/xr/examples/...
February 23, 2025 at 1:32 PM
a bit late, but thanks for posting this
November 28, 2024 at 9:20 AM
saw this on the webxr discord and had to test it out
November 23, 2024 at 9:25 PM
that's like one of those Buddhist mandalas, but in code
November 5, 2024 at 10:30 AM