Michał Pikulski
piqulsky.bsky.social
Michał Pikulski
@piqulsky.bsky.social
Creating games, procrastinating on too many ideas
Studying at Breda University of Applied Sciences
From the very beginning I was set on creating a tower-based level, where player could understand that their goal is to reach the top.

Designing the tower offered to experiment with elevator combat as well as vertical navigation and combat. Progression upwards helped player orientation in tower.
October 1, 2025 at 6:37 PM
This was some early progress that I made in initial weeks on the grand hall. I designed it to take advantage of verticality and sidepaths.

You can see that I added stairs to the doors at the end. It was a great solution to get player into the room, since the doors are locked without a golden key.
October 1, 2025 at 6:29 PM
During the CMGT game jam that happened this week I have refreshed my Godot knowledge and created this simple game "Keep The Keep" where the player builds a fortress out of available buildings and tries to survive for as long as possible.

(had only 5 hours for it even though jam lasted a week)
February 7, 2025 at 6:09 PM