Michał Pikulski
piqulsky.bsky.social
Michał Pikulski
@piqulsky.bsky.social
Creating games, procrastinating on too many ideas
Studying at Breda University of Applied Sciences
We’re also here! #blocktober revealed already a few people to me and I was really happy to see that happening
October 3, 2025 at 6:40 PM
Actually #blocktober is also here! Just search the tag and see what people have posted. We’re just getting started I feel like, but it’s getting there
October 3, 2025 at 6:39 PM
From the very beginning I was set on creating a tower-based level, where player could understand that their goal is to reach the top.

Designing the tower offered to experiment with elevator combat as well as vertical navigation and combat. Progression upwards helped player orientation in tower.
October 1, 2025 at 6:37 PM
This was some early progress that I made in initial weeks on the grand hall. I designed it to take advantage of verticality and sidepaths.

You can see that I added stairs to the doors at the end. It was a great solution to get player into the room, since the doors are locked without a golden key.
October 1, 2025 at 6:29 PM
See the level I created for the game here: youtu.be/5IsG_lnKgbU
Resoncance - Prison Level
YouTube video by Michał Pikulski
youtu.be
October 1, 2025 at 5:46 PM
See the trailer here: www.youtube.com/watch?v=fIsd...
RESONANCE - Official Gameplay Trailer
YouTube video by Bunnyboy
www.youtube.com
October 1, 2025 at 5:45 PM
For the concept art I have to thank Quinn van Gorp and Deborah Nannini from the team.
May 16, 2025 at 6:56 PM