Studying at Breda University of Applied Sciences
Designing the tower offered to experiment with elevator combat as well as vertical navigation and combat. Progression upwards helped player orientation in tower.
Designing the tower offered to experiment with elevator combat as well as vertical navigation and combat. Progression upwards helped player orientation in tower.
You can see that I added stairs to the doors at the end. It was a great solution to get player into the room, since the doors are locked without a golden key.
You can see that I added stairs to the doors at the end. It was a great solution to get player into the room, since the doors are locked without a golden key.