PigeonPeak
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pigeonpeak.bsky.social
PigeonPeak
@pigeonpeak.bsky.social
Sharing my gamedev journey
My test levels does not look good at all, but that's ok
#gamedev #indiedev
October 19, 2025 at 10:22 AM
Im working! #gamedev #indiedev
August 6, 2025 at 5:30 AM
Making progress behind the scenes! #gamedev #indiedev
May 25, 2025 at 6:00 AM
It’s not easy to snap wheel position to a moving platform that has physics interpolation, but all I needed was an AnimatableBody3D #godotengine
April 25, 2025 at 5:01 AM
I've been working on floating/swimming, this is me testing it with different elevations #screenshotsaturday #gamedev
April 12, 2025 at 6:01 AM
Tinkering with lighting, shaders, modelling and moving platforms #indiedev #screenshotsaturday
March 22, 2025 at 7:00 AM
I find high jumps and good flow very satisfying #screenshotsaturday #indiedev
March 15, 2025 at 6:00 AM
You've got mail! #godotengine #indiedev
March 9, 2025 at 11:27 AM
March 6, 2025 at 1:46 PM
Working on environmental visuals, this is wind #godotengine #indiedev
March 6, 2025 at 6:33 AM
Jump
March 4, 2025 at 11:16 AM
I'm not great at animating, but this ain't that bad
#GodotEngine
February 13, 2025 at 11:26 AM
Simple running animation via code, i'm just modifying the bone rotations #GodotEngine #indiedev
February 12, 2025 at 9:10 AM
Copilot is on crack if it thinks i'm pressing tab
February 4, 2025 at 11:23 AM
Been working on environmental effects, this is a windy cube #GodotEngine #gamedev
January 31, 2025 at 8:01 AM
Added knockback, it’s pretty fun
January 24, 2025 at 8:31 AM
I’ve been working on the statechart and how to handle events from the physics tick, also i wrote a shader for the blob shadow #gamedev #GodotEngine
January 19, 2025 at 8:36 AM
To infinity… and out of bounds #gamedev
January 17, 2025 at 6:01 AM
HAPPY NEW YEAR! I’ll keep on working #gamedev #indiedev #godotengine
January 1, 2025 at 11:13 AM
Hovering into the weekend #screenshotsaturaday #gamedev
December 21, 2024 at 5:15 AM
My math is not mathing 👍
December 19, 2024 at 11:19 AM
Pro tip - Add a drop shadow to make it easier for the player to judge depth #gamedev #indiegame
December 16, 2024 at 10:12 AM
I didn't accomplish much today, but I did some FREERUNNING! #Parkour #ActiveLifestyle
December 15, 2024 at 11:13 AM
Using gradients is a great way to show elevation 😌👌 #ScreenshotSaturday
December 14, 2024 at 4:17 PM
It's the small details that matter (IMO), like tinting surfaces according to the threshold of walkable angles
#screenshotsaturday #gamedev
December 14, 2024 at 6:04 AM