PigeonPeak
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pigeonpeak.bsky.social
PigeonPeak
@pigeonpeak.bsky.social
Sharing my gamedev journey
I've been busy working on my homelab lately, so fun 🥳
November 22, 2025 at 8:33 PM
My test levels does not look good at all, but that's ok
#gamedev #indiedev
October 19, 2025 at 10:22 AM
Im working! #gamedev #indiedev
August 6, 2025 at 5:30 AM
Reposted by PigeonPeak
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
July 13, 2025 at 12:17 PM
I'm working on game saves, while it's easy to design a simple system, it might not be very future proof. I'm currently working on separating storage, serialization and data validation.

I'm curious; how do you handle game save data? And do you protect it from being modified?
July 6, 2025 at 8:58 PM
Sometimes I feel like gamedev is just chipping away small chunks of a mountain to somehow make it look like a vase
June 16, 2025 at 8:08 PM
Making progress behind the scenes! #gamedev #indiedev
May 25, 2025 at 6:00 AM
I would give everything to play Tunic "blind" again 🥲
April 29, 2025 at 7:07 PM
It’s not easy to snap wheel position to a moving platform that has physics interpolation, but all I needed was an AnimatableBody3D #godotengine
April 25, 2025 at 5:01 AM
Reposted by PigeonPeak
Working on the merchant UI to buy and sell goods #screenshotsaturday
April 19, 2025 at 12:40 PM
I've been working on floating/swimming, this is me testing it with different elevations #screenshotsaturday #gamedev
April 12, 2025 at 6:01 AM
Tinkering with lighting, shaders, modelling and moving platforms #indiedev #screenshotsaturday
March 22, 2025 at 7:00 AM
Recently got a lot of new followers, anyone know from who/what?
March 17, 2025 at 7:35 PM
I find high jumps and good flow very satisfying #screenshotsaturday #indiedev
March 15, 2025 at 6:00 AM
You've got mail! #godotengine #indiedev
March 9, 2025 at 11:27 AM
March 6, 2025 at 1:46 PM
Working on environmental visuals, this is wind #godotengine #indiedev
March 6, 2025 at 6:33 AM
Jump
March 4, 2025 at 11:16 AM
I'm not great at animating, but this ain't that bad
#GodotEngine
February 13, 2025 at 11:26 AM
Simple running animation via code, i'm just modifying the bone rotations #GodotEngine #indiedev
February 12, 2025 at 9:10 AM
Copilot is on crack if it thinks i'm pressing tab
February 4, 2025 at 11:23 AM
Been working on environmental effects, this is a windy cube #GodotEngine #gamedev
January 31, 2025 at 8:01 AM
Added knockback, it’s pretty fun
January 24, 2025 at 8:31 AM
I’ve been working on the statechart and how to handle events from the physics tick, also i wrote a shader for the blob shadow #gamedev #GodotEngine
January 19, 2025 at 8:36 AM
To infinity… and out of bounds #gamedev
January 17, 2025 at 6:01 AM