Piers Duplock
@piersduplock.bsky.social
Producer @ Bethesda Game Studios
Production and Indie Consultant in the Games Industry
Formerly @ Ubisoft, Warp Digital, Rebellion, WRLD3D, Codemasters
https://piersduplock.com/
Production and Indie Consultant in the Games Industry
Formerly @ Ubisoft, Warp Digital, Rebellion, WRLD3D, Codemasters
https://piersduplock.com/
Here we go - bsky.app/profile/pier...
Game dev isn’t just about skills, it’s about the people around you.
This short talks about how to build the right connections for long-term success.
Who gave you your first shot?
#GameDev #NetworkingTips #CreativeCareers #GameJobs #DevLife
This short talks about how to build the right connections for long-term success.
Who gave you your first shot?
#GameDev #NetworkingTips #CreativeCareers #GameJobs #DevLife
November 9, 2025 at 7:28 PM
Here we go - bsky.app/profile/pier...
You are 100% right, I made a dedicated video on that too. I'll see if I can find a link
November 9, 2025 at 7:26 PM
You are 100% right, I made a dedicated video on that too. I'll see if I can find a link
Really cool! Never seen a portfolio submitted like that but it's such a good idea. D&D Online was fun too, I remember playing that back in the day!
November 2, 2025 at 5:45 PM
Really cool! Never seen a portfolio submitted like that but it's such a good idea. D&D Online was fun too, I remember playing that back in the day!
Totally right. One of the worst things to do is start shortcutting and lowering quality (which is what crunch inevitablely leads to). It's much better to descope so you have a small, high quality, title rather than a large, low quality, one
October 31, 2025 at 4:19 PM
Totally right. One of the worst things to do is start shortcutting and lowering quality (which is what crunch inevitablely leads to). It's much better to descope so you have a small, high quality, title rather than a large, low quality, one
A good producer and management team can avoid this through capacity planning, basically working out the total things the game needs, the time that will take, and if that fits against the people/timeframe you have. If not, can you hire? If no, time to descope
October 30, 2025 at 6:28 PM
A good producer and management team can avoid this through capacity planning, basically working out the total things the game needs, the time that will take, and if that fits against the people/timeframe you have. If not, can you hire? If no, time to descope
Scoping is definitely the major component, and that can come in a few varieties. The main one most people think about is scope creep, adding unplanned things as you go. But there is also being flexible and adaptable to circumstances as they arise, games can be tricky so descoping is important too
October 30, 2025 at 6:26 PM
Scoping is definitely the major component, and that can come in a few varieties. The main one most people think about is scope creep, adding unplanned things as you go. But there is also being flexible and adaptable to circumstances as they arise, games can be tricky so descoping is important too
Poison quills you say?...worth it 👐
October 24, 2025 at 2:11 AM
Poison quills you say?...worth it 👐
Would definitely be interested in a falconeer but boats, boatoneer if you will
October 20, 2025 at 3:11 AM
Would definitely be interested in a falconeer but boats, boatoneer if you will
Jira Plans and Structure are my current go-to. Both simple and amplify the data that can already be gathered
October 20, 2025 at 3:05 AM
Jira Plans and Structure are my current go-to. Both simple and amplify the data that can already be gathered