I talk openly about production, studios, publishers, and building sustainable game teams.
Former Ubisoft, Codemasters.
Links:
Work: www.linkedin.com/in/piersd/
Consultancy: piersduplock.com
YouTube: www.youtube.com/@PiersDuplock
Talk to me about video games!
#GameDev #IndieDev
The industry professionalized and hiring expectations followed.
#GameDev #GameIndustry #GameCareers #GameDevAdvice
The industry professionalized and hiring expectations followed.
#GameDev #GameIndustry #GameCareers #GameDevAdvice
Studios want to see decisions, problem-solving, and scope when recruiting.
#GameDev #GameIndustry #GameCareers #GameDevAdvice
Studios want to see decisions, problem-solving, and scope when recruiting.
#GameDev #GameIndustry #GameCareers #GameDevAdvice
That was normal back then.
It doesn’t exist now and a lot of advice ignores that shift.
#GameDev #GameIndustry #GameCareers #GameDevAdvice
That was normal back then.
It doesn’t exist now and a lot of advice ignores that shift.
#GameDev #GameIndustry #GameCareers #GameDevAdvice
What advice do you think is most outdated?
#GameDev #GameIndustry #GameCareers #GameJobs #GameDevAdvice
What advice do you think is most outdated?
#GameDev #GameIndustry #GameCareers #GameJobs #GameDevAdvice
It means owning a small piece of work and delivering it without hand holding and this is where a lot of applicants get stuck.
What do you think entry level should mean?
#GameDev #GameCareers #GameJobs
#IndieDev #AAAGames
It means owning a small piece of work and delivering it without hand holding and this is where a lot of applicants get stuck.
What do you think entry level should mean?
#GameDev #GameCareers #GameJobs
#IndieDev #AAAGames
How much of your workflow do you usually show?
#gamedev #artstation #portfolio
How much of your workflow do you usually show?
#gamedev #artstation #portfolio
Do you think feature-focused pages work better than full design documents in portfolios?
Check out my thoughts on YouTube - youtube.com/shorts/ZRVFz...
#gamedev #gamedesign #portfolio
Do you think feature-focused pages work better than full design documents in portfolios?
Check out my thoughts on YouTube - youtube.com/shorts/ZRVFz...
#gamedev #gamedesign #portfolio
How much of your process do you usually show in your portfolio?
#gamedev #portfolio
How much of your process do you usually show in your portfolio?
#gamedev #portfolio
If someone has to click just to understand what they’re looking at, that’s friction.
What’s the first thing your homepage actually shows?
#gamedev #portfolio
If someone has to click just to understand what they’re looking at, that’s friction.
What’s the first thing your homepage actually shows?
#gamedev #portfolio
How often do you actually revisit yours after getting feedback?
#gamedev #portfolio
How often do you actually revisit yours after getting feedback?
#gamedev #portfolio
It’s tempting to write personal stories, but from a hiring perspective they rarely help.
What do you think an About Me should actually communicate?
#gamedev #portfolio
It’s tempting to write personal stories, but from a hiring perspective they rarely help.
What do you think an About Me should actually communicate?
#gamedev #portfolio
As a huge fan of Doom, id’s work was a massive part of what pulled me into games in the first place.
Getting to work at Bethesda now and seeing the respect between these teams up close is genuinely special.
#gamedev #doom #idsoftware
As a huge fan of Doom, id’s work was a massive part of what pulled me into games in the first place.
Getting to work at Bethesda now and seeing the respect between these teams up close is genuinely special.
#gamedev #doom #idsoftware
New work gets added. Old work gets clearer. The site itself gets better over time.
If it’s been a while, this is your reminder.
#gamedev #portfolio
New work gets added. Old work gets clearer. The site itself gets better over time.
If it’s been a while, this is your reminder.
#gamedev #portfolio
They read your README. If it doesn’t guide them, they move on.
Write for humans, not just engineers.
#gamedev #github #portfolio
They read your README. If it doesn’t guide them, they move on.
Write for humans, not just engineers.
#gamedev #github #portfolio
Homepage should be the work.
GIFs should prove gameplay.
Labels should explain your role.
How fast can someone understand yours?
#gamedev #portfolio #uxdesign
Homepage should be the work.
GIFs should prove gameplay.
Labels should explain your role.
How fast can someone understand yours?
#gamedev #portfolio #uxdesign
If you want real portfolio value, extend your jam project for two weeks and treat it like a studio release.
What would you fix first after a jam ends?
#gamedev #indiedev #gamedesign #careeradvice #gamejams
If you want real portfolio value, extend your jam project for two weeks and treat it like a studio release.
What would you fix first after a jam ends?
#gamedev #indiedev #gamedesign #careeradvice #gamejams
Absolutely here for Fable and Forza this year!
www.eurogamer.net/fable-finall...
Absolutely here for Fable and Forza this year!
Wiki contributions ARE real experience.
You’re documenting systems, explaining mechanics, and proving design thinking publicly.
That’s valuable.
#GameDesign #GameDev #GameDesignCareer #GameDesigner #PortfolioBuilding
Wiki contributions ARE real experience.
You’re documenting systems, explaining mechanics, and proving design thinking publicly.
That’s valuable.
#GameDesign #GameDev #GameDesignCareer #GameDesigner #PortfolioBuilding
Great portfolios show what you understood.
Reverse engineering a movement controller proves you can identify constraints, timing, and design intent.
That’s recruiter gold.
What mechanic would you try to reverse engineer first?
#GameDev #GameDesign #IndieDev
Great portfolios show what you understood.
Reverse engineering a movement controller proves you can identify constraints, timing, and design intent.
That’s recruiter gold.
What mechanic would you try to reverse engineer first?
#GameDev #GameDesign #IndieDev
QA testers don’t.
If you can find bugs, document them clearly, and show evidence, you’re already valuable to a dev team. That’s how you build real QA experience.
What game would you test first?
#GameDev #GameCareers #QA #IndieDev #GameTesting
QA testers don’t.
If you can find bugs, document them clearly, and show evidence, you’re already valuable to a dev team. That’s how you build real QA experience.
What game would you test first?
#GameDev #GameCareers #QA #IndieDev #GameTesting
An MMO that took real risks and a world that clearly had a ton of love poured into it. Not perfect, but ambitious in ways the genre badly needs.
Massive respect to the devs behind New World. Shipping at that scale is no joke
#GameDev #GameIndustry
An MMO that took real risks and a world that clearly had a ton of love poured into it. Not perfect, but ambitious in ways the genre badly needs.
Massive respect to the devs behind New World. Shipping at that scale is no joke
#GameDev #GameIndustry
Do the work a studio would assign and suddenly you’re production ready.
What’s one “real” task you could add to your portfolio this week?
#gamedev #careeradvice #gamedevcareer #indiedev
Do the work a studio would assign and suddenly you’re production ready.
What’s one “real” task you could add to your portfolio this week?
#gamedev #careeradvice #gamedevcareer #indiedev
Some of the best games out there are made through tight collaboration between studios, not in isolation.
Have you worked on a co-dev project before? What was your experience?
#gamedev #gameindustry #careers #indiedev #AAAdev
Some of the best games out there are made through tight collaboration between studios, not in isolation.
Have you worked on a co-dev project before? What was your experience?
#gamedev #gameindustry #careers #indiedev #AAAdev
System breakdowns, formulas, AI behavior, and clear documentation are real design work.
Use it in your portfolio.
#gamedev #gamedesign #gamecareers
System breakdowns, formulas, AI behavior, and clear documentation are real design work.
Use it in your portfolio.
#gamedev #gamedesign #gamecareers
Here’s what publishers actually do for that 30% when things are working well.
#gamedev #indiegames
Here’s what publishers actually do for that 30% when things are working well.
#gamedev #indiegames