pierre-marie blind
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pierremarieblind.bsky.social
pierre-marie blind
@pierremarieblind.bsky.social
Interactive & linear audio illusions (vr, art, games)
Also quietly writing a sound dictionary (!)
http://blind-sounds.com
Hi all, Walter Murch's online talk at The School Of Sound is in two hours.
www.schoolofsound.co.uk/event/walter...
November 11, 2025 at 4:43 PM
If you have the chance you should try to experience it. That you like the music or not, try it. This is for reaching spheres of perception that go well beyond the musician’s looks, personas and musical heritage. Pure timbre passed onto you as touch.
November 2, 2025 at 8:28 AM
Spent an hour at the far end of the audible world, waving, rattling, humming in sympathy with molecules: Sunn O))) yesterday in Brussels.
November 2, 2025 at 8:20 AM
And now into the world of bubbling jacuzzis
October 3, 2025 at 7:57 AM
Into the wondrous world of sand beach waves recording with a pair of hydrophones
October 3, 2025 at 7:35 AM
Requiescat David Lynch. Along with Steve Albini, we've lost two of the brightest sonic sorcerers in less than a year.
A pair that was tuned to the senses like few other mortals.
January 20, 2025 at 9:40 AM
It’s wired, it only has the music I love, it will turn off after the last song of the album. It’s the « quiet » technology we used to have and cherish !
December 21, 2024 at 2:06 PM
Preparing my first theatrical mix in years! So I treated myself with the largest PSI Audio sub a month ago…that last octave going down to 24Hz is absurd. I just got my massage done by Sunn O)))’s Life Metal at ref level. My body is still humming with electricity. I one with the power outlet now.
October 26, 2024 at 6:37 AM
I have a garden now… so I’m temporarily removing from service my doggo Foley prop (thumb claw is already gone).
August 5, 2024 at 8:17 PM
Uh oh spotted next to tonight’s restaurant: Ubi’s VR escape games. Starring looooots of pat pat, bangs and other arrow hits made with the one and only @muuutsch.bsky.social
February 21, 2024 at 9:00 PM
So happy that a small part of the job still requires me to to move away from the computer screen towards a world of resonance chambers and rattling #Foley props.
February 16, 2024 at 8:22 AM
Wooo I love the people making Reaper !
They fixed a 3 year old bug that I was exploiting for my game audio render workflows. Reported on the forum the fix broke my workflow... 3 weeks later they reintroduce it now as a feature but even better !!
#gameaudio
February 12, 2024 at 8:35 AM
The guitars on the edge of the stage.
Hypnotic, you would start to get aural hallucination after a few minutes
Music by Denis Mariotte
January 26, 2024 at 9:03 AM
...oh yes ! I have the Unreal float volume to decibel printed in my brain now.
I use to know an online converter but it went offline, if you know one let me know ! Had just the time to note down some key values
January 24, 2024 at 10:26 AM
Probably a Wwise secret that should be printed as a 52 bold font poster and shortly contemplated upon at the start of every new project.

From www.audiokinetic.com/en/library/e...
#gameaudio
January 24, 2024 at 10:08 AM
Last VO session for Nana Lou, a VR interactive fiction. It touches on every type of voice implementation: offscreen, miniature-scale, human-scale, first person type, through phones, and memories.
So good to be able to carve a whole « voicescape » through a unique VR perspective…! #gameaudio
January 23, 2024 at 8:06 AM