massively reduced memory footprint of chunk objects! previously, each chunk stored an array of all the voxel data *and* a second array of just the block IDs of each voxel (to be passed to a 3D texture on the gpu for lighting processing)
massively reduced memory footprint of chunk objects! previously, each chunk stored an array of all the voxel data *and* a second array of just the block IDs of each voxel (to be passed to a 3D texture on the gpu for lighting processing)
#indiedev
youtu.be/-j4x-t7vshk?...
#indiedev
youtu.be/-j4x-t7vshk?...
www.youtube.com/watch?v=4Tpx...
www.youtube.com/watch?v=4Tpx...
youtu.be/l_jWKnjq4oM?...
youtu.be/l_jWKnjq4oM?...
#gamedev #indiedev #madewithunity
#gamedev #indiedev #madewithunity
I'm gonna be using this space to post on my current indie game, Build Fight Game (peterkcodes.itch.io/build-fight-game)
The project is still pretty early days, but there's some neat stuff!
#gamedev #madewithunity
I'm gonna be using this space to post on my current indie game, Build Fight Game (peterkcodes.itch.io/build-fight-game)
The project is still pretty early days, but there's some neat stuff!
#gamedev #madewithunity