Pentagear
banner
pentagear.gg
Pentagear
@pentagear.gg
Solo developer and 3D artist making video games in Unreal Engine and sometimes on the web using ThreeJS and AFrame VR!
Such a good video for optimizing CPU usage in your game.
www.youtube.com/watch?v=Wwku...
Intro to Data Oriented Design for Games
YouTube video by Nic Barker
www.youtube.com
January 5, 2025 at 4:25 PM
Was updating one of my #AFrameVR demos to 1.6.0 and noticed a HUGE performance hit between 1.4 and 1.5. Apparently, the renderer settings for colorManagement, maxCanvasWidth, and maxCanvasWidth were changed and have different defaults.
December 23, 2024 at 10:46 PM
December 18, 2024 at 8:57 PM
Forgot how much "fun" it was setting up the .ssh/config and rsa keys for multiple accounts on a single machine for git.

Also, not sure what was up with my old Windows install that prevented me from using it before but managed to get WPEngine's Local app installed and working for local WP dev!
December 16, 2024 at 11:21 PM
So Windows finally gets it right with a good Start Menu in 10, and then completely shit the bed with the monumental disappointment that is the Windows 11 Start Menu. HECK!
December 16, 2024 at 3:35 AM
Finally took the time to migrate up to Windows 11. Now, to reinstall gigs upon gigs of apps, lol.
December 15, 2024 at 7:44 AM
Been trying to brush up on my #Joomla skills. It's been quite a while since I worked with it. The new interface seems pretty nice.

As someone more familiar with #WordPress, does anyone know if Joomla has an #ACFPro style content entry module or component that's "standard"?

#PHP #LAMP #WebDev
December 14, 2024 at 10:53 AM
YESSS! I managed to snag a limited run, unofficial #Lego #Riven maglev set created by @cyan.com!!!
December 10, 2024 at 6:56 PM
It's been a little bit since my last post, but this week was rough. I think I went through 2 additional design revisions before finally landing on something I was enthusiastic about. Changed the rules for the puzzle a bit too...
#UE5 #IndieGameDev #GameDev #PuzzleDesign
December 9, 2024 at 7:36 AM
My Spotify 2024 thingy.
December 4, 2024 at 5:59 PM
Nearing completion for the underside of the dial interface. So ready to get back into developing puzzle logic. This piece had SOOO many precision cuts...
#3DModeling #HardSurface #IndieGameDev #GameDev
December 4, 2024 at 5:31 AM
Here's one of the randomized murals being opened. I wanted the doors to have that smooth, heavy, bounce effect after they come to a rest.

#UE5 #IndieDev #IndieGameDev #GameDev
December 2, 2024 at 7:29 AM
Was able to fumble my way through getting a thumbnail-on-save feature built into my save game routine. Such a nice touch of refinement!

Oh, and placeholder title screen lol.

#UE5 #IndieDev #IndieGameDev #GameDev #UI
December 2, 2024 at 6:58 AM
I get a bit OCD when naming things. I asked chat GPT what the names of some of the objects in my level were and I learned TWO new words: "lintel," and "stele" (plural "stelae").

Lintels are the stones that rest on top of pillars, and stelae are the small stones with symbols on them. 💡 🧠
December 1, 2024 at 9:39 PM
I've got the first puzzle solution being properly randomized, and I tweaked some of the materials. I'm *REALLY* digging the emissive effect on these murals.

Sundays are for screenshots too, right?

#UE5 #GameDev #IndieGameDev #Puzzle #Adventure
#ScreenshotSaturday #ScreenshotSunday
December 1, 2024 at 8:19 PM
Since this demo project I'm working on is technically the furthest I've been in terms of it being a fully featured game, I wanted to see about putting it on version control and followed this guide, with relative ease.
#UE5 #Github #Gitlab #Git #VersionControl
www.youtube.com/watch?v=5n2I...
Version Control in Unreal Engine 5 - Git, Github and Gitlab
YouTube video by Cobra Code
www.youtube.com
December 1, 2024 at 9:36 AM
I didn't know I was signing up for a tear jerker when I pressed play on Clerks III. Damn man!
December 1, 2024 at 5:35 AM
If you're going to make educational videos on YouTube that are any longer than just a few minutes in length, PLEASE, I beg you, learn how to orate without vocal fry.

Nothing interrupts my attention span faster than trying to engage a speaker's words through vocal fry.
December 1, 2024 at 4:43 AM
Reposted by Pentagear
#Hashtag typeahead with rough estimate of usage like on Instagram would be fantastic 🙏

@bsky.app
November 24, 2024 at 2:27 AM
Ran out of brain juice working on the blueprint logic for the puzzle that will unlock the stairs that I showed in my last update... Knock the rest out after I grab a few Zs.

#UnrealEngine #UE5 #Blueprint #GameDev #IndieGames #IndieDev
November 24, 2024 at 8:54 AM
My biggest gripe with #UE5 is how when you're working in a blueprint with lots of meshes, it likes to toggle all your parent components open, while also not sorting them alphabetically whenever you do any sort of save/compile operation.
November 22, 2024 at 5:54 PM
Some more progress. Circular ring capstones, columns, stairs, and a fence. Always been a fan of art deco. I think I'll try and incorporate more into the designs as I get to the finer details and implementation.
#UE5 #GameDev #PuzzleMaker
November 22, 2024 at 7:32 AM
My thoughts on this new "programming language" #Mirror that just dropped. Heckin' heck... Writing unit tests first and having AI generate code that passes the check? CURSED.
November 21, 2024 at 4:31 PM
Watched some horror tonight. Recommended!
www.imdb.com/title/tt1282...
The Old Ways (2020) ⭐ 5.4 | Drama, Fantasy, Horror
1h 30m | R
www.imdb.com
November 21, 2024 at 5:08 AM