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penguino118.bsky.social
Penguino
@penguino118.bsky.social
https://youtube.com/@penguino118
Running outta money running into debt
#jojo #ジョジョ #modding
In case anyone is curious, here's the stats of both scenes in a real PS2.
October 27, 2025 at 2:29 PM
Thanks to the Street Fighter III: 3rd Strike PS2 port decompilation, I was able to display some debugging information in GioGio from a struct that both games share.
October 27, 2025 at 2:29 PM
While modding for someone else, I found what seems to be remnants of an unused menu alongside the Super Story chapter selection files. As far as I can tell there's no behaviour or drawing code leftover, just these meshes.
June 29, 2025 at 7:25 PM
The pages it's referencing:
May 11, 2025 at 7:25 AM
In Phantom Blood PS2, the policeman's level 3 charge attack is a reference to Mista from Part 5.
May 11, 2025 at 7:25 AM
May 3, 2025 at 9:24 PM
Completely Normal GioGio PS2 Gameplay
April 1, 2025 at 10:00 AM
New feature that I'll be including with the GioGio PS2 modloader: A brand new custom menu I created that lets you watch any cutscene in the game at any time.
#jojo #ジョジョ #modding
January 12, 2025 at 7:26 PM
I added a new method for loading textures to the modloader: You only need to save a texture once to a folder and the game will load it from there instead of any other files that have their own versions of that image. For example: cutscene actor textures colliding with regular character textures.
December 28, 2024 at 7:36 PM
Fun fact: When you're trying to recover from stun attacks in GioGio, the only thing the game checks is whether you pressed *anything* new (with the exception of L2, R2, and START) since the last frame. You can break free from grabs just by mashing SELECT, or by only alternating between R3 and L3.
December 21, 2024 at 3:45 AM
I got the debug error logger in GioGio working!
Normally it only writes that first line and stops, it later tries to append to the file but it fails. Changing the access mode to read/write allows it to keep going. Most of the error checks it logs are related to texture loading, except for this one.
December 20, 2024 at 6:54 PM
Finally got custom file loading in GioGio up and running again. It also shows all file requests on the console now.
November 29, 2024 at 2:06 PM
One of the stage renders presented matches an image found in the tour section of the game's original website. The majority of the other locations seen in the tour were never saved by the Wayback Machine's crawler. Maybe these other renders could have possibly been part of the tour section too...
November 25, 2024 at 9:12 PM
This magazine named "Japanese Game Graphics" by Works Corporation has an interesting section discussing GioGio's Bizarre Adventure (They were gonna just use "JoJo" in the US) and Artistoon. It confirms they used SoftImage3D for modelling and Photoshop for texturing.
November 25, 2024 at 9:12 PM
A new version of the English translation patch by Hudgyn Sasdarl for GioGio has been released. I found the reason why this water splash effect was broken, so it was fixed. One rare bug that would break stand summoning was fixed, and two name romanizations were changed (Esidisi and Tizzano).
November 16, 2024 at 10:18 PM
I've been reworking my custom file loading hook for GIOGIO, it now shows error messages on-screen if something is wrong.
I had to fit these under 16 characters, so unfortunately they're somewhat non-descriptive, but oh well
November 15, 2024 at 6:41 PM
Because multiple files may need to use the same texture, various duplicates can exist of one image across several files. This results in a few instances where the texture artist later cleaned up or updated a texture in one file, but not in another...
November 4, 2024 at 1:50 AM
Earlier today I organized all image textures in GioGio PS2 by their "Loading ID", which is used to not load the same texture twice when it's present in multiple files. When the game loads a texture, it checks if its ID is already used in memory, and if it is, it skips loading it.
November 4, 2024 at 1:43 AM
It's been a really rough month, hasn't it? Hopefully I'll have something worth sharing soon...
October 29, 2024 at 3:05 AM
Blender: Sorry, it didn't work.
Also Blender: Hey it worked (:
October 20, 2024 at 8:55 PM
Blender export (top) is now just slightly more efficient than the original model file (bottom)
October 12, 2024 at 1:15 PM
You know that library that lets you put SM64 Mario in any game? I wish someone made that for Sonic Adventure's Sonic.
October 1, 2024 at 10:52 AM
There are still no scans of the Phantom Blood (PS2) manual online. From what I've seen some pages have unique character renders that can't be seen anywhere else, and some pages have pictures of early versions of cutscenes, with even more unseen renders used as portraits.
September 30, 2024 at 3:47 AM
September 17, 2024 at 10:45 AM
Next improvement for the Blender GioGio model addon... panels
September 16, 2024 at 1:39 AM