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penguino118.bsky.social
Penguino
@penguino118.bsky.social
https://youtube.com/@penguino118
Running outta money running into debt
#jojo #ジョジョ #modding
Thanks to the Street Fighter III: 3rd Strike PS2 port decompilation, I was able to display some debugging information in GioGio from a struct that both games share.
October 27, 2025 at 2:29 PM
While modding for someone else, I found what seems to be remnants of an unused menu alongside the Super Story chapter selection files. As far as I can tell there's no behaviour or drawing code leftover, just these meshes.
June 29, 2025 at 7:25 PM
In Phantom Blood PS2, the policeman's level 3 charge attack is a reference to Mista from Part 5.
May 11, 2025 at 7:25 AM
May 3, 2025 at 9:24 PM
Reposted by Penguino
Chapter 1 of my manga, Cosmic Traveler, is OUT NOW‼️
First few pages and where to read it for free in the replies
April 18, 2025 at 11:32 PM
Reposted by Penguino
◆特報!!!!!◆ 第7部『ジョジョの奇妙な冒険 スティール・ボール・ラン』がTVアニメ化決定! 2025年11月放送開始予定!メインスタッフやキャラクタービジュアルを公開! 7月10日(木)には「ジャパンプレミア」イベントにてキャスト発表&第1話先行上映も決定☆☆

#jojo_anime
April 1, 2025 at 6:00 PM
Completely Normal GioGio PS2 Gameplay
April 1, 2025 at 10:00 AM
Reposted by Penguino
Toast (Remake)
February 5, 2025 at 4:38 PM
New feature that I'll be including with the GioGio PS2 modloader: A brand new custom menu I created that lets you watch any cutscene in the game at any time.
#jojo #ジョジョ #modding
January 12, 2025 at 7:26 PM
I added a new method for loading textures to the modloader: You only need to save a texture once to a folder and the game will load it from there instead of any other files that have their own versions of that image. For example: cutscene actor textures colliding with regular character textures.
December 28, 2024 at 7:36 PM
Fun fact: When you're trying to recover from stun attacks in GioGio, the only thing the game checks is whether you pressed *anything* new (with the exception of L2, R2, and START) since the last frame. You can break free from grabs just by mashing SELECT, or by only alternating between R3 and L3.
December 21, 2024 at 3:45 AM
I got the debug error logger in GioGio working!
Normally it only writes that first line and stops, it later tries to append to the file but it fails. Changing the access mode to read/write allows it to keep going. Most of the error checks it logs are related to texture loading, except for this one.
December 20, 2024 at 6:54 PM
Reposted by Penguino
We've now got jojomodding.com available in 4 different languages! 🌏

★ Join us at discord.gg/jojomodding if you're interested in adding your own language as well 🤑

Special thanks to @esgalce.bsky.social, @penguino118.bsky.social, @msnasus.bsky.social & Bajsbloja for their efforts thus far 🙇
December 3, 2024 at 1:03 PM
Finally got custom file loading in GioGio up and running again. It also shows all file requests on the console now.
November 29, 2024 at 2:06 PM
Reposted by Penguino
One of the stage renders presented matches an image found in the tour section of the game's original website. The majority of the other locations seen in the tour were never saved by the Wayback Machine's crawler. Maybe these other renders could have possibly been part of the tour section too...
November 25, 2024 at 9:12 PM
This magazine named "Japanese Game Graphics" by Works Corporation has an interesting section discussing GioGio's Bizarre Adventure (They were gonna just use "JoJo" in the US) and Artistoon. It confirms they used SoftImage3D for modelling and Photoshop for texturing.
November 25, 2024 at 9:12 PM
Reposted by Penguino
I've been experimenting a dynamic day night cycle with @jesus-pk.bsky.social have a preview.🦔☀️🌄
November 20, 2024 at 12:36 AM
Apparently post tags are useful here
November 18, 2024 at 8:23 PM
A new version of the English translation patch by Hudgyn Sasdarl for GioGio has been released. I found the reason why this water splash effect was broken, so it was fixed. One rare bug that would break stand summoning was fixed, and two name romanizations were changed (Esidisi and Tizzano).
November 16, 2024 at 10:18 PM
I've been reworking my custom file loading hook for GIOGIO, it now shows error messages on-screen if something is wrong.
I had to fit these under 16 characters, so unfortunately they're somewhat non-descriptive, but oh well
November 15, 2024 at 6:41 PM
Earlier today I organized all image textures in GioGio PS2 by their "Loading ID", which is used to not load the same texture twice when it's present in multiple files. When the game loads a texture, it checks if its ID is already used in memory, and if it is, it skips loading it.
November 4, 2024 at 1:43 AM
It's been a really rough month, hasn't it? Hopefully I'll have something worth sharing soon...
October 29, 2024 at 3:05 AM
Reposted by Penguino
26. Fall Leaf Fairies.
October 27, 2024 at 2:00 AM
Blender: Sorry, it didn't work.
Also Blender: Hey it worked (:
October 20, 2024 at 8:55 PM