Pema99
pema99.bsky.social
Pema99
@pema99.bsky.social
Senior Graphics Engineer, Light Transport @unity.com.

Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.

@pemathedev on Twitter/X.
block (singular) game
September 30, 2025 at 9:31 AM
12 angry men (1957)
September 25, 2025 at 5:20 PM
Remember what they took from us
September 2, 2025 at 9:35 AM
pretty
August 10, 2025 at 12:14 AM
July 29, 2025 at 7:07 PM
(Tarkus, 1972, Emerson Lake and Palmer)
June 26, 2025 at 10:52 PM
good riddance
May 11, 2025 at 10:40 PM
This is a fun story, thanks for sharing :) I'm gonna refrain from looking at the patent, as I do for all software patents.
May 11, 2025 at 6:35 PM
I did notice a single line in the DX11.3 spec "D3D11.3 will allow approximations to this effect." but didn't see something similar for the GLES3.2 spec. Taking another look now, I realize there is a similar approximation blurb, it was just hiding on the next page, heh
May 11, 2025 at 6:33 PM
Hmm.. I see what you mean. Here's the plot with your suggestion:
May 11, 2025 at 12:16 PM
Interestingly, the GLES3.2 spec amends the relevant section to _very briefly_ mention elliptical footprint. Vulkan spec has a similar small paragraph. Seems to me like that would put Mesa in violation of both specs?
May 11, 2025 at 11:11 AM
Reposted by Pema99
one of the curious things I try with different GPUs is r_colorMipLevels 1 in q3dm1 on Quake3
May 11, 2025 at 4:31 AM