Pedro Nunes
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pedronunes.net
Pedro Nunes
@pedronunes.net
"We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocations of equations. These are the tools we employ, and we know many things."
Good progress with the lighting system. A bit of tidy up remaining, then moving on to making the terrain an actual physics heightfield. #gamedev
November 15, 2025 at 6:09 PM
Some more fun with shaders :) The shield is coming along nicely. #gamedev
November 11, 2025 at 8:55 PM
Some experimentation with procedural terrain generation. #gamedev
November 9, 2025 at 2:29 PM
#devtober might have ended, but development carries on. Got the initial effect for the shield in place. Also shown is the in-engine shader editor, which allows for pretty fast iteration time. #gamedev
November 6, 2025 at 12:57 PM
#Devtober Day 14: Finally got to the point where the carriers can launch strikecraft.

It's been a fair amount of work, but very happy to see it starting to come together.

#gamedev
October 14, 2025 at 7:30 PM
#devtober day 5: added support for weapons having different levels of accuracy and fixed an issue with interceptors not always firing.
October 5, 2025 at 4:38 PM
#devtober Day 4: forgot it was October and that I wanted to participate in this! Implemented tracking for turrets, which allows for the player's carrier to defend itself with its PDCs. #gamedev
October 4, 2025 at 2:40 PM