Paul B
banner
pbgameshistory.bsky.social
Paul B
@pbgameshistory.bsky.social
Account for games, history, places and often linking them together. Live in Co. Tyrone v close to Fermanagh. Focus 2025: 1300-1500, China Song & Empire to Republic, Art, skirmishes & small battles, Dublin Castle, Hoche, 1521-26, 1536 & 1549 projects.
Got them. The chase is something I don’t usually prioritise.
December 15, 2025 at 5:25 PM
Will play this out later with current version of melee system. Time to break off for the first Christmas game. Still in our heads.
December 15, 2025 at 4:29 PM
Crown gets a Charge card. Charges and Moves are subject to the Rule of One. One initially drawn up Battle/Guard, or line of similar contiguous formations, or a single formation gets to act. The battle can’t all reach a targets so the Carews and their Bills peel off and rush the bridge.
December 15, 2025 at 4:21 PM
Turn 3. Charge and Fight cards are now in the deck. A third Rebel event reveals that reinforcing Cornish archers have nearly reached the battlefield.
December 15, 2025 at 4:14 PM
Turn 2 sees ineffective fire exchanged at longish rang. Another rebel event reveals that the river north of the main bridge is crossable. The issues are more the banks. You need to get a formation down them across a river that is probably wadeable, up the opposite side and into the enemy bills.
December 15, 2025 at 4:11 PM
Turn 1 sees all four possible cards turned. The rebel event is for light rain, so this might lead to issues with powder. The rightmost card is Ends, not a second event - max 1 per turn.
December 15, 2025 at 4:04 PM
End state - 4:0 French victory, 2 for a galley exiting to the Channel Islands and 2 for sinking an English ship. This can be put away now as I know it is near stable.
December 13, 2025 at 6:04 PM
Pauncy (Pansy) reaches the site, getting in an ineffective broadside.
December 13, 2025 at 6:01 PM
Reg Galley breaks away. Subsequently Neptune incapacitates and then sinks it.
December 13, 2025 at 5:58 PM
Red Galley tries to break through French firing ineffectively. Neptune closes but fails in first grapple attempt.
December 13, 2025 at 5:56 PM
Short scenario ends with wind dropping, allowing French galleys to head to safety. English 5 turns away from getting to where the French will no longer be.
December 13, 2025 at 4:46 PM
Turn 4 the wind veers, giving the English the weather gauge. Turn 5 it strengthens giving their 3 ships under sail a chance of closing more credibly. The Red Galley lags.
December 13, 2025 at 4:25 PM
Fate decrees that the English are so far away with the wind against them that catching the enemy galleys seems unlikely, so this might be a test the movement system and reset play through.
December 13, 2025 at 4:06 PM
Am trying to focus on and test something on land, but sometimes you need to get a draft to a 'walk away now and it will more or less make sense on return' state.
December 13, 2025 at 9:44 AM
The 'Battle' of the Solent in 1545 is the big encounter of this era, but there seem to be a number of interesting actions in the Channel and eastern Scottish Firths to explore and draw inspiration from. Especially galleys vs non-galleys.
December 13, 2025 at 9:41 AM
Images, however dodgy, and names, details, for English ships easy to find. Not so for French, so am improvising.
December 13, 2025 at 9:35 AM
An account of the battle (an ambush) in link. My image of the 'remember everyone' sone in the sun. www.visitmournemountains.co.uk/museums/blog...
December 11, 2025 at 8:49 AM