PauloFalcao
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paulofalcao.bsky.social
PauloFalcao
@paulofalcao.bsky.social
Graphics programing for fun? Yep!

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mas.to/@paulofalcao
Reposted by PauloFalcao
🎃
November 9, 2025 at 2:08 PM
Reposted by PauloFalcao
Saturday 6th of December we will host a workshop given by the developers of TiXL, teaching Inércia visitors how to use TiXL for generating visual effects and motion graphics for installations, live performances, and VJing. tixl.app You're going to miss it?
TiXL
A powerful FREE software for generating visual effects and motion graphics for installations, live performances, and VJing. It is easy to learn, yet incredibly powerful.
tixl.app
November 3, 2025 at 10:22 PM
Reposted by PauloFalcao
Mais uma Momentum, o nosso evento mensal está quase aí! Dia 1 de Novembro, a partir das 15h, junta-te a nós para conheceres a Demoscene em Portugal!
October 19, 2025 at 5:47 PM
Made in #MaterialMaker you my custom nodes
Shadertoy is here shadertoy.com/view/3XjyD1
October 19, 2025 at 1:22 AM
Reposted by PauloFalcao
The theme for Inércia 2025 is bridges! Yes, those small and large systems carefully engineered to bring and maintain connectivity. Technological bridges, cultural bridges, social bridges, circuit board bridges... Get inspired and show us what bridges mean to you 6-7 December.
October 15, 2025 at 8:46 PM
Reposted by PauloFalcao
Estivemos na Festa do Software Livre e já podem ler um report do jae sobre a participação no evento scene.pt/fsl/events-r...
October 7, 2025 at 1:25 PM
Reposted by PauloFalcao
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
shader-slang.org
October 7, 2025 at 9:00 PM
Uploaded my new version of Material Maker lib with more than 120 nodes, especially dedicated to SDFs Now for #MaterialMaker 1.4!!! github.com/paulofalcao/...
A Shadertoy in 1 minute 😁
October 3, 2025 at 7:30 PM
Reposted by PauloFalcao
"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
September 26, 2025 at 8:03 PM
I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk...
Made this for it shadertoy.com/view/3ffcWl
September 21, 2025 at 2:00 PM
Reposted by PauloFalcao
"Quasar 2"
for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y));
for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;}
o=tanh(o/2e3);
September 19, 2025 at 12:05 AM
Reposted by PauloFalcao
Mais uma? É mesmo! Apresentamos mais uma Momentum, dia 27 de Setembro em Almada! Aparece e vem conhecer a demoscene em Portugal!
September 18, 2025 at 8:43 PM
Reposted by PauloFalcao
Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
September 10, 2025 at 6:10 AM
Reposted by PauloFalcao
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
August 10, 2025 at 2:47 PM
Reposted by PauloFalcao
"LAUNCH"
for(float i,z,d,f;i++<1e2;o+=vec4(3,1,d,z/f)/z){vec3 v=vec3(0,-2,7),p=z*normalize(FC.rgb*2.-r.xyx)+v,a=p;a.y*=.3;for(d=1.;d++<9.;)a-=.1*sin((a.zxy+t*v+d)*d)*p.y/d;z+=d=min(max(-p.y,length(a)-2.),f=.2+abs(length(a.xz-cos(a.zx*6.))+max(p.y/.1,-.6)))/8.;}o=tanh(o*o.a/1e3);
July 30, 2025 at 11:30 PM
Functional Raymarching compute.toys/view/2303
SDF rendering where 3D scenes are built through pure functional composition. There is no SDF function in the scene. Only main_image needs to change for every possible scene. Using SLANG
July 27, 2025 at 11:47 AM
Reposted by PauloFalcao
Próximo Sábado em Almada, dia 19 Julho temos Momentum com churrasco, quem quiser vir socializar com demosceners, falar sobre o que tem feito de arte digital, ver demos e/ou reparar electrónica são bem vindos. Tragam comida/bebida para partilhar. Apareçam no discord para mais info
July 13, 2025 at 4:18 PM
mobygratis.com

Free instrumental music for creators by Moby
mobygratis - Free Moby music to empower your creative projects
Free music resource designed to empower creative projects by students, non-profits, indie filmmakers, musicians and more.
mobygratis.com
May 14, 2025 at 6:07 PM
Reposted by PauloFalcao
This paper suggests that the length of AI tasks is doubling every 7 months metr.org/blog/2025-03... There is also a research that speculates about possible AI futures ai-2027.co I’m more toward the idea of diminishing returns over time with AI, but…
April 4, 2025 at 7:53 AM
Reposted by PauloFalcao
How To: Disable Hotkey for changing Keyboard/Language in Windows 11 youtu.be/b6sIwV2qwVk
How To: Disable Hotkey for changing Keyboard/Language in Windows 11
YouTube video by psenough
youtu.be
March 25, 2025 at 10:40 PM
Made this using my custom nodes in #materialmaker
March 20, 2025 at 8:16 PM
Reposted by PauloFalcao
Somehow ended up doing a shadertoy for webgpu shaders with a way to specify any pipeline configuration in that same text area. Like a portable webgpu real-time pipeline shadertoy or something
March 18, 2025 at 12:07 AM
Reposted by PauloFalcao
February 22, 2025 at 10:36 AM
Reposted by PauloFalcao
Já no próximo Domingo, em Almada. Mais uma Momentum, a meetup mensal da Demoscene e arte digital em Portugal. Aparece!
February 18, 2025 at 8:07 PM