Nikki Kuppens
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patt3rson.bsky.social
Nikki Kuppens
@patt3rson.bsky.social
Senior Game Designer @ Raw Power Games. Previously IO Interactive, Ubisoft Massive. Worked on The Division 1 & 2, Halo: Spartan Assault/Strike, Gatling Gears, Greed Corp. Opinions are my own.
Reposted by Nikki Kuppens
Many game studios have "shadow production", in which someone sets up a parallel (but functioning) system of organization to compensate for the inadequacies of whatever methodology the actual producer insists on employing; thus requiring an act of continuous translation between the two.
February 2, 2026 at 6:28 AM
On arrival we got a backpack with liquor and cigarettes. There was also an airsoft shooting competition where you could win an Xbox 360, which wasn't out yet at the time. Their weapons expert showed us several more WW2 bunkers and weaponry. We were constantly accompanied by female Polish models.
January 22, 2026 at 8:18 AM
🤞
January 1, 2026 at 10:12 AM
I started a couple of other games this year that were released before 2025 and my absolute favorite was Dredge. It got me hooked (ba dum tss) and I blasted through the main game and its DLCs very quickly. Great vibes and mechanics.
DREDGE | Fishing Adventure Game
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for secrets.
www.dredge.game
December 31, 2025 at 6:24 AM
Done! This was an incredibly fun build, maybe the coolest one I’ve ever done. Ingenious connections and very true to the original Game Boy in size and functionality, including movable buttons. The on/off switch and game cartridges with swappable screens are real highlights.
December 29, 2025 at 3:40 PM
Then “promille” will really blow your mind!
December 28, 2025 at 1:01 PM
Reposted by Nikki Kuppens
Slow is smooth and smooth is fast. Bad work gums up the gears and slows things down. Clarity of communication is essential for coordination, and both clarity and communication are a lot of work and take time!
December 26, 2025 at 4:33 PM
Reposted by Nikki Kuppens
Frankly, most game productions are bottlenecked by directors or senior studio leadership – exactly the people who will tell you that their work cannot be replaced with an LLM and who have the power to make it so
December 22, 2025 at 5:26 PM
Reposted by Nikki Kuppens
Most of us did not choose to write or draw or design so that we could put products on the shelf. We chose to do it because it’s a set of skills we enjoy exercising, that give us fulfillment.

It’s like asking a pro pitcher to just let a machine pitch for them. Fuck off and give me the ball.
December 18, 2025 at 5:42 PM