Parney — Galaxy live on Steam!
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parn3y.bsky.social
Parney — Galaxy live on Steam!
@parn3y.bsky.social
Executive Producer of Once Upon a Galaxy. Formerly Storybook Brawl, Tuesday Night Eternal, Earlybird Software. University of Notre Dame '09.
Pinned
Going to start posting daily on here with mini design corner snippets as an #indieDev from @playgalaxygame.bsky.social (& some stories from Storybook Brawl). Sort of a mini "Drive to Work" but with bite-sized bsky posts re: the design of Once Upon a Galaxy.
Starting up a dev stream in a few over at twitch.tv/playgalaxygame - recap GenCon, Roadmap, Steam release and answer questions.
PlayGalaxyGame - Twitch
Once Upon a Galaxy is a competitive card battler where you build a crew and sail across a spectacular galaxy full of storybook characters, mythical legends, and cosmic creatures. Available now on iOS/...
twitch.tv
August 5, 2025 at 5:57 PM
Reposted by Parney — Galaxy live on Steam!
At Once Upon a Galaxy, our mothers helped shape who we are as game designers, players, and people.

This weekend only (Fri, May 9 – Sun, May 11), we're giving away the Athena's Motherly Love Skin! Claim it for free in the app and honor the hero moms in your galaxy. ❤️🪐
May 9, 2025 at 9:54 PM
Going live in about 10m with the 1st weekly Galaxy Dev Stream over at twitch.tv/playgalaxygame
Twitch
Twitch is the world
twitch.tv
May 6, 2025 at 5:52 PM
Reposted by Parney — Galaxy live on Steam!
🎺Want to come hang out with the Devs of Once Upon a Galaxy? Come join our Dev streams starting on Tuesday! twitch.tv/playgalaxygame 🎺
May 4, 2025 at 5:43 PM
Reposted by Parney — Galaxy live on Steam!
@playgalaxygame.bsky.social
I think he should be named Captain Bamboozle.

#PlayGalaxyGame
April 25, 2025 at 4:53 PM
Reposted by Parney — Galaxy live on Steam!
Introducing 🎺🎺🎺

The Galaxy Gazette!

A bi-monthly newsletter with:

🤫New Card Sneak Peaks
🎨Community Content
⚔️Strategy Tips
💎Free Gems with every issue!

Sign up today at galaxy.fun/newsletter !
Newsletter
Captain your starship and recruit an eclectic crew from various space-fantasy tribes & factions in Once Upon a Galaxy!
galaxy.fun
April 24, 2025 at 10:16 PM
#BskyToWork Day 24

By switching lvl 1>2>3>4>5 to Common>Uncommon>Rare>Epic>Legendary, the feeling of the shop completely changed. Now players were jazzed when they saw higher rarity cards & were drawn to taking them, regardless of their stats. Fun increased dramatically

@playgalaxygame.bsky.social
March 31, 2025 at 1:23 PM
Galaxy is coming to Steam! Very exciting. Should be live before you know it.

You can add to your wishlist starting today ❤️

store.steampowered.com/app/3062740/...
Once Upon a Galaxy on Steam
ONCE UPON A GALAXY is an easy to learn Card Battler with incredible strategic depth and near infinite fun! Which of your favorite characters from myth and fairy tale will you choose? Our indie team of...
store.steampowered.com
March 28, 2025 at 4:59 PM
#BskyToWork Day 23

How do we solve this?

What do most players do w/ packs? They check the rare! Do they get excited because the stats are marginally better? No - theyre excited because its rare, or even mythic! Even my 6 year old understands that rare=special.

@playgalaxygame.bsky.social
March 28, 2025 at 1:23 PM
#BskyToWork Day 22

This led to unsatisfactory choices bc players would keep weaker characters longer & not quickly grok that there were better/more special choices in the shop. It became purely an evaluation of raw numbers, which capped the fun for the player.

@playgalaxygame.bsky.social
March 27, 2025 at 1:23 PM
#BskyToWork Day 21

A key takeaway from early testing was players were not viscerally drawn to higher level characters in the shop, especially when their base stats were lower than what they had already. We learned that "lvl2 v lvl3" choice was analytical, not visceral

@playgalaxygame.bsky.social
March 26, 2025 at 1:23 PM
#BskyToWork Day 20

The obvious question w/ 2nd copy = silver was "Why would I take that if it puts be down 1 card on board?"

*lightbulb moment* What if it was free? Silvers = bonus shop. We knew at once this was a home run & gameplay became so much smoother overnight.

@playgalaxygame.bsky.social
March 25, 2025 at 1:23 PM
#BskyToWork Day 19

My fav innovation with Galaxy was using silvers & golds to represent finding 2nd & 3rd copies of characters. This allowed us to capture the same excitement of doubles, while keeping things very tidy - 3 slot shops/5 slot boards/singleton characters.

@playgalaxygame.bsky.social
March 24, 2025 at 1:23 PM
Excited to visit Planet City ComicCon this weekend in Kansas City!

Looking forward to jamming some live lobbies of @playgalaxygame.bsky.social in person!
March 21, 2025 at 5:19 PM
#BskyToWork Day 18

Initially we tested 8 plyr lobbies like SBB, but it didnt feel right. The lobby felt too large & games too long. Also made UX more awkward. After hesitantly testing 6-person lobbies instead, we found they were just as fun + much better for time & UX!

@playgalaxygame.bsky.social
March 21, 2025 at 1:23 PM
#BskyToWork Day 17

Early on we tested lots of variations of "Survive X turns" to make game time more predictable. Final turns felt lackluster and going back to the "lobby" model brought back some of that visceral "im the winner" feeling that is much needed.

@playgalaxygame.bsky.social
March 20, 2025 at 2:19 PM
#BskyToWork Day 16

Initially we tested 1/2 damage w/ healing for the entire game. Unfortunately games took forever & finals weren’t meaningful. By making the finals always full damage, game length was better and endings more satisfying.

@playgalaxygame.bsky.social
March 12, 2025 at 1:23 PM
#BskyToWork Day 15

Its difficult but essential to find visceral, heart-thumping moments in your game. Heart damage is controversial in Galaxy, but its incredible at creating these moments. A simple 1/2 v. full dmg result creates drama, excitement, risk, reward == FUN.

@playgalaxygame.bsky.social
March 11, 2025 at 1:23 PM
Reposted by Parney — Galaxy live on Steam!
found a cool card game, grinded to Legend in 2 days on it
Once Upon a Galaxy genuinely rules
March 11, 2025 at 12:20 AM
#BskyToWork Day 14

Magic/SBB had life points. New players need to process this numerical to understand the game. We found a Zelda-style big red hearts system did something magical in testing- new players viscerally understood the damage w/o needing to remember a number.

@playgalaxygame.bsky.social
March 10, 2025 at 1:23 PM
Reposted by Parney — Galaxy live on Steam!
For all the people ditching The Bazaar because of its monetization / Reynad, Once Upon a Galaxy is a great autobattler from the Storybook Brawl team. Available on mobile, runs great, and the combos you can pull off are crazy. @playgalaxygame.bsky.social
March 6, 2025 at 7:46 PM
#BskyToWork Day 13

The new player experience begins w/ Little Red v. Big Bad Wolf. Why? Because both the characters & the conflict are instantly grokable by the player. Zero mental energy is lost on the who & why, which allows the players to more easily pickup the how.

@playgalaxygame.bsky.social
March 7, 2025 at 2:23 PM
#BskyToWork Day 12

Players mental energy is limited. We want to channel as much of that as we can into understanding & enjoying the game. Using instantly recognizable characters & settings, esp in the early game provides max connection w/ min mental energy spent.

@playgalaxygame.bsky.social
March 6, 2025 at 2:23 PM
#BskyToWork Day 11

There is a delicate balance btwn Teaching Moment & Learning Moment. When a player "figures something out" they get a spark of joy & deeper connection to the game. We avoid "telling" the player unless we have to & maximize fun self discovery moments.

@playgalaxygame.bsky.social
March 5, 2025 at 2:23 PM
#BskyToWork Day 10

Every 1 addtnl thing you add to the screen increases complexity EXPONENTIALLY. The player needs to think about this new thing, but also how it interacts w/ every previous thing. Once they reach the tipping point, youve made them feel dumb & unwelcome.

@playgalaxygame.bsky.social
March 4, 2025 at 2:23 PM