ParkerHartzler
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parkerhartzler.bsky.social
ParkerHartzler
@parkerhartzler.bsky.social
29/He/They/She
✊🏳️‍⚧️🏳️‍🌈
Senior Tech Artist @ HarakkaStudios
Prev UE Generalist @ FishFlightEntertainment
Prev Realtime Mocap Tech @ BeyondCapture
Worked on Unknown 9 Awakening, RE4 Remake, New Tales From The Borderlands
Me losing my mind in the nodes because I want to make 1 master material that has the capabilities to do absolutely everything. I haven't even included logic for the world position offset and dynamic particle material parameters either. lol
October 21, 2025 at 4:52 AM
Top down beauty shot of the whole area <3~! This is the intended altitude / perspective of the map, since it's going to be used as a back drop for a menu ^_^
August 19, 2025 at 1:21 AM
Night time renders of course too <3
August 19, 2025 at 1:21 AM
There's also a massive tree, magically charged with the same energy! Pretty nifty if you ask me!
August 19, 2025 at 1:21 AM
Really happy to have helped @codenamered.bsky.social on their recent upcoming project <3. Loved making this landscape, and adoring that I get to use crystals in so much of my work, one of my favourite shaders to toy with!
August 19, 2025 at 1:21 AM
When I've been cutting together unknown 9 shots for a long time for the folio and I get bored so I do this shit to get a giggle and then move on
July 10, 2025 at 5:26 AM
dying laughing because I went to go check on the mushrooms I lined up for a render (updating the portfolio all that you know the biz) and the wind shader I made is honestly just so funny to look at when it's on default.

This is giving... mystical mushroom locker room. If you catch my drift😂
July 5, 2025 at 8:17 AM
I think it's about time I put together some quality examples of what I can do with materials in Unreal. my portfolio doesn't show my flexibility and talents with it yet so I'm rendering some rock sculpts I did for Peasant~
June 30, 2025 at 6:07 AM
okay ONE MORE cause there's more than one waterfall in the map obviously you think I made a demo with just 1 waterfall? who do you take me for?
June 30, 2025 at 5:51 AM
okay one more angle bye bye
June 30, 2025 at 5:50 AM
2nd angle because you deserve it
June 30, 2025 at 5:49 AM
I made this waterfall in the demo for Peasant (store.steampowered.com/app/2910280/...) with the power of @fluidninjavfx.bsky.social and some stylized niagara VFX ~ makes me wanna kick back with a beverage and lay on one of these rocks and just vibe 😎
June 30, 2025 at 5:49 AM
here's the material function for some ref
June 28, 2025 at 12:50 PM
Am I crazy? Or does the Object Position node in UE 5 just fully break on values between 0.75 and -0.75 scaled objects? I have a triplanar/object aligned material using the DDX DDY method and I'm getting this weird stretching only when the scale is between those values, and only on the x and z axis
June 28, 2025 at 12:49 PM
This trailer shot I did for Peasant which I really liked. Torch was a bit buggy on the renders but the niagara driven fluid ninja live heterogenous volumes with this lighting just slays. @fluidninjavfx.bsky.social in UE 5.4 (almost a year ago)
June 4, 2025 at 8:17 PM
And here's a peak at the antique store, what magical entities hides inside each item I wonder?
April 28, 2025 at 7:01 AM
I also made this mushroom cave! Wowza look at those gorgeous mushies and those stylized rocks! What a room!
April 28, 2025 at 7:01 AM
Water shader I made for a super cool project coming up on Kickstarter soon, go check it out ^_^~! It's super cute, your a cat wizard who owns an antique store and you use your wizardly abilities to purge cursed spirits and save good spirits <3~ www.kickstarter.com/projects/eks...
April 28, 2025 at 7:01 AM