ParkerHartzler
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parkerhartzler.bsky.social
ParkerHartzler
@parkerhartzler.bsky.social
29/He/They/She
✊🏳️‍⚧️🏳️‍🌈
Senior Tech Artist @ HarakkaStudios
Prev UE Generalist @ FishFlightEntertainment
Prev Realtime Mocap Tech @ BeyondCapture
Worked on Unknown 9 Awakening, RE4 Remake, New Tales From The Borderlands
another example is my master edit region. I'm running a very simple Mult/Pow function that gets repeated in the material abso-lutely everywhere, but other than that I need most things exposed so each texture and sample can have independent tweaking
October 21, 2025 at 7:39 AM
I could probably Mat function this specific region, and give it a switch for *Use Generic UV Parameters? Or Independent?* but in a lot of places in my material I need complete independent control of things, so I opted for this method
October 21, 2025 at 7:38 AM
Me losing my mind in the nodes because I want to make 1 master material that has the capabilities to do absolutely everything. I haven't even included logic for the world position offset and dynamic particle material parameters either. lol
October 21, 2025 at 4:52 AM
August 30, 2025 at 7:46 AM
Top down beauty shot of the whole area <3~! This is the intended altitude / perspective of the map, since it's going to be used as a back drop for a menu ^_^
August 19, 2025 at 1:21 AM
Night time renders of course too <3
August 19, 2025 at 1:21 AM
There's also a massive tree, magically charged with the same energy! Pretty nifty if you ask me!
August 19, 2025 at 1:21 AM
Really happy to have helped @codenamered.bsky.social on their recent upcoming project <3. Loved making this landscape, and adoring that I get to use crystals in so much of my work, one of my favourite shaders to toy with!
August 19, 2025 at 1:21 AM
When I've been cutting together unknown 9 shots for a long time for the folio and I get bored so I do this shit to get a giggle and then move on
July 10, 2025 at 5:26 AM
If anyone using unreal engine finds that the shadows cast from the environment onto their Heterogenous Volumes is pixelated garbage like they see in the first image here: set r.HeterogeneousVolumes.LightingCache.DownsampleFactor to 1 and r.HeterogeneousVolumes.LightingCache to 1. 2nd image is result
July 9, 2025 at 4:06 AM
Genuinely what are the chances of a double rat post like this lmao what comedic timing
July 5, 2025 at 8:47 PM
dying laughing because I went to go check on the mushrooms I lined up for a render (updating the portfolio all that you know the biz) and the wind shader I made is honestly just so funny to look at when it's on default.

This is giving... mystical mushroom locker room. If you catch my drift😂
July 5, 2025 at 8:17 AM
I think it's about time I put together some quality examples of what I can do with materials in Unreal. my portfolio doesn't show my flexibility and talents with it yet so I'm rendering some rock sculpts I did for Peasant~
June 30, 2025 at 6:07 AM
okay ONE MORE cause there's more than one waterfall in the map obviously you think I made a demo with just 1 waterfall? who do you take me for?
June 30, 2025 at 5:51 AM
okay one more angle bye bye
June 30, 2025 at 5:50 AM
2nd angle because you deserve it
June 30, 2025 at 5:49 AM
I made this waterfall in the demo for Peasant (store.steampowered.com/app/2910280/...) with the power of @fluidninjavfx.bsky.social and some stylized niagara VFX ~ makes me wanna kick back with a beverage and lay on one of these rocks and just vibe 😎
June 30, 2025 at 5:49 AM
here's the material function for some ref
June 28, 2025 at 12:50 PM
Am I crazy? Or does the Object Position node in UE 5 just fully break on values between 0.75 and -0.75 scaled objects? I have a triplanar/object aligned material using the DDX DDY method and I'm getting this weird stretching only when the scale is between those values, and only on the x and z axis
June 28, 2025 at 12:49 PM
This trailer shot I did for Peasant which I really liked. Torch was a bit buggy on the renders but the niagara driven fluid ninja live heterogenous volumes with this lighting just slays. @fluidninjavfx.bsky.social in UE 5.4 (almost a year ago)
June 4, 2025 at 8:17 PM
I was looking at some comments on our game's trailer and some people really just make it their perogative to just shit on indie game projects, and game dev in general huh?
May 17, 2025 at 7:56 PM
We're on kickstarter front page!! Just launched 5 minutes ago! Go check it out folks!! www.kickstarter.com/projects/eks...
May 1, 2025 at 7:05 PM
And here's a peak at the antique store, what magical entities hides inside each item I wonder?
April 28, 2025 at 7:01 AM
I also made this mushroom cave! Wowza look at those gorgeous mushies and those stylized rocks! What a room!
April 28, 2025 at 7:01 AM
Water shader I made for a super cool project coming up on Kickstarter soon, go check it out ^_^~! It's super cute, your a cat wizard who owns an antique store and you use your wizardly abilities to purge cursed spirits and save good spirits <3~ www.kickstarter.com/projects/eks...
April 28, 2025 at 7:01 AM