Paragrimm
paragrimm.bsky.social
Paragrimm
@paragrimm.bsky.social
Godot GameDev in der Freizeit; beruflich Angular Frontend Entwickler
➡️ https://avoidshaper.de - mein erstes Spielchen
➡️ https://paragrimm.stream - meine Online-Präsenz
➡️ https://godot-kurs.de - Godot/GameDev Lernmaterialien :)
Reposted by Paragrimm
Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev
November 20, 2025 at 7:31 AM
Still working on my #Godot based #Adventure #Engine. I've refactored a lot of the #graph and now I'm able to define a default transition and it's easy to manage circles :) I've also made some small steps regarding the scaling of #hotspots. It feels kind of nice already :)
October 8, 2025 at 3:12 PM
Some progress regarding my #Adventure #Engine based on #Godot :) I'm now able to define #Hotspots for a location and even assign a cursor texture in a nice preview :D. What do you think? The #Hotspot Inspector is the next step, so the user can define what happens if you click on a hotspot :).
September 13, 2025 at 10:11 PM
Working on #ANgin (an "Adventure Engine" based on #Godot ) live on #Twitch

I'm mostly speaking #german though, but feel free to say hello :)

www.twitch.tv/paragrimm
Twitch
Twitch is the world
www.twitch.tv
September 7, 2025 at 11:42 AM
I'm still working on the "Adventure Engine" as #Godot #Addon :). I'll probably call it #ANgin

The overall structure has been refactored several times, but now I'm quite happy and it's extensible. Next features: #Hotspots :D
September 6, 2025 at 11:06 PM
#Cursor Configuration per #Hotspot in my #Editor for #AdventureGames made with #Godot :)

Btw. check out "A Simple Job" :) it's free! store.steampowered.com/app/3734980/...
August 14, 2025 at 1:38 PM
Working on an #AdventureEngine (I'll probably call it #ANgin) in #Godot :). I can define Hotspots per Position/Direction and I have a Graph where I can define the textures and connections between Positions. A basic requirements/effects system is already implemented. I still need dynamic overlays :D.
August 13, 2025 at 9:58 AM
@aarongwynaire28.bsky.social Hey :) I'm really looking forward to Neyyah! I do have some questions regarding the development of first person adventures like Rhem and Neyyah. I'm working on a "Framework" in #godot for these type of games. Can I contact you via chat somehow?
August 11, 2025 at 1:59 PM
Krass! Sehr starke Entwicklung für #Godot. Ich hoffe, dass Godot immer mehr an Zuwachs gewinnt und auch vermehrt in Schulen u.a. zum Einsatz kommt. So wie ich das wahrnehme dominiert Unity dort noch sehr stark (korrigiert mich bitte gerne) in dem Bereich.
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
August 4, 2025 at 9:40 AM
@quartiqus.bsky.social hey, I just played Ruins of Deep Oop Geep and I'm working on a prototype for a #Myst like game in #Godot right now and I wanted to ask how you managed your screens? Have you defined the hotspots per screen or are some pre-generated (for directions etc.)?
July 23, 2025 at 8:08 PM
Reposted by Paragrimm
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
July 13, 2025 at 12:17 PM
Ich beginne gerade mit dem Aufbau einer deutschsprachigen Anlaufstelle für #Godot #Lernmaterialien mit dem Ziel, später auch #Kurse und eine Lern-Community rund um Godot und #GameDev zu etablieren. Auf godot-kurs.de gibt es bereits eine kleine Landingpage und erste Videos. #Feedback erwünscht :)
Godot Kurs
godot-kurs.de
July 4, 2025 at 7:59 AM
Will there be another #Godot fork now? NodotAI or something? *sigh*
Nothing will change, the engine will stay the same. There are just more funds to pay some employees and further developments. Which is good for every user btw. now calm down, it's not like Blizzard became a sponsor or something lol.
June 26, 2025 at 11:28 AM
Ich hab mir Gedanken zum Thema "#Motivation" gemacht. Ich hatte früher starke #Motivationsprobleme und Schwierigkeiten überhaupt "anzufangen". "Gelöst" habe ich das für mich indem ich die Einstiegshürde für mich minimiert habe (Tagebuch, Dokumentation, ...). Was hilft euch bei einem Motivationstief?
June 18, 2025 at 1:47 PM
Hey, ich beschäftige mich auf Arbeit derzeit mit dem Thema #Barrierefreiheit (primär wegen dem nahenden #BFSG). Soweit ich weiß, ist das auch für #games relevant. Gibt es bereits Erfahrungen oder gar einen #WCAG vergleichbaren "Katalog" für #gamedev? Gerne speziell für #Godot :)
June 17, 2025 at 1:25 PM
Gibt es eigentlich Bedarf an deutschsprachigen Lernmaterialien für die #Godot Engine? Ich plane schon eine ganze Weile einen speziellen #YouTube Kanal um meine Erkenntnisse, die ich die letzten Jahre gesammelt habe, mit der Welt zu teilen. Gerne mal bei Bedarf hier kommentieren/liken :) #gamedev
May 30, 2025 at 10:04 AM
Hey, I'm new here on BlueSky. We are developing a (quite ambitious tbf) #DungeonCrawler #RPG in #Godot. I want to do a #DevBlog for documentation, feedback and probably "marketing". Do you have any inspirations, preferences, etc. for simple and straight forward DevBlogs that don't eat up much time?
May 28, 2025 at 1:46 PM