Palo Blanco
paloblanco.bsky.social
Palo Blanco
@paloblanco.bsky.social
Dad, data scientist and chemical engineer, and developer of small games.

Check out some games!: https://www.lexaloffle.com/bbs/?uid=14827

For data science and professional matters: https://www.linkedin.com/in/rocco-panella/
I'm a prime candidate for this game, but I've passed. I played the (very generous!) demo, and while it looks great, I found it to be kinda bland. @adzuken.bsky.social captures the vibe well: www.destructoid.com/reviews/revi...
Review: Bakeru
Bakeru appears on the surface to be a spiritual successor to Ganbare Goemon. It seems that way beneath as well. But beneath that?
www.destructoid.com
November 30, 2025 at 3:02 PM
A crusty, purely corporate IP is being revived and used to bolster a deserving indie developer who will now receive a ton of attention on their work. I think this is winning!
August 20, 2025 at 3:25 PM
Obviously this is beyond a standard user, but it is possible to do a clean install of Windows 11 via a USB installer. Had to do this on my surface, the"flagship" ms platform lol. The support for older silicon is nonsense, and is clearly meant to drive sales via fear.
August 13, 2025 at 1:12 PM
I've read (and agree) that this game is like the 2d precursor to skyward sword. Both on the linear side, heavily built around the mechanics of the items you get, tight world design with lots of intertwined puzzles. If you like this you should try that one for a 3d jaunt.
August 6, 2025 at 2:04 AM
For the record - I like chameleon twist!

But also... Any genre in which chameleon twist makes the top 20 needs more competition lol.

It's fun! But it being "one of the best" simply means there aren't enough of these games being made.
July 23, 2025 at 5:54 PM
It's admittedly been a sec since I played the original. I recently tried to play dkc2 and the difficulty combined with my FOMO of leaving KONG letters and coins behind really brought it down for me.
July 12, 2025 at 12:12 AM
OOO man, hard disagree. I find that all the issues I have with dkc1 - the squirrelly controls, uncertain hit boxes, and weird level geometry collision - are amplified 10x by the increased difficulty of the sequel. I forgive them in the first game since it's a relaxing romp.
July 11, 2025 at 11:33 PM
I'm very curious about all of this as well! I would love to make a simple walk/run cycle for a little character, even if it is clearly just segments of a model moving separately.
July 4, 2025 at 2:11 PM
I hope they do, but they had the gumption to charge full price for the switch 2 update for Sonic generations, no upgrade discount or anything, so I'm not optimistic.
June 10, 2025 at 1:51 PM
I noticed that. I played one knock out tour, fired up a few older games (someone had to treat sonic frontiers!), and I was suddenly below 80%.
June 6, 2025 at 1:08 PM
O man. I can see the retractable belt on the middle one from here. What an excellent feature on an action figure. I feel like everyone i knew had one.
May 28, 2025 at 6:11 PM
So, lots of responses for "which ones." But are folks generally just using them for agent stuff, code and otherwise? I'm curious about non-agent use cases. Like, RAG on the company share drive, or automated summary tasks (ie summarize my inbox at 7am every day).
April 28, 2025 at 11:11 AM
Thanks! I forget about that system prompt, even after our internal team described how much time they had to spend developing theirs.
April 27, 2025 at 11:23 PM
I'm watching this cuz I never use local models and I'm curious about any use case. The models I can get to run at a reasonable speed are never really quality enough that I can do anything with them. But maybe I'm thinking about it wrong.
April 27, 2025 at 11:18 PM
Mmm love a good maze algorithm. Can you explain?
April 19, 2025 at 10:54 PM
Just a demo right now. I would like to make a quick little game with it. Might use the technique for ludum dare if I have time and the theme fits.
April 4, 2025 at 3:30 PM
I've known for a little bit but I still use underscores. I know it's probably better to use a dash but it feels like I'm playing with fire. Would certainly follow the convention of whatever team I'm on of course.
April 1, 2025 at 1:50 AM
Nice! This is probably state of the art for a mode7 racer. Thanks for sharing!
March 31, 2025 at 12:29 PM
Wow, he looks really difficult. Use sparingly! I guess when he gets far enough away you can safely run passed.
March 13, 2025 at 11:23 AM
When release time arrives, how do you prefer we get it from you? Intending to primarily play it via emulator.
March 10, 2025 at 11:07 PM