owenball10.bsky.social
@owenball10.bsky.social
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The 4th game played was the Barnacle Goose Experiment. It was an element combiner where you combined items/elements to expand your knowledge, however it also incorporated realtime elements by making you wait actual real life time for elements to combine. We made pebble, lead, and salt.
After showcasing my game at the end of year showcase, there was one general critique that seemed obvious that I was able to implement into my game before official release, checkpoints. I really loved the instant feedback and it’s a tiny yet huge improvement to my game
#smallgamestudio
June 13, 2025 at 6:52 AM
Last week, I started on my polished build of my final project. While it’s not technically the final version, it’s substantial enough to convey what I want the player to experience and understand about my game. I was able to have it shown at the showcase and watched people play it! #smallgamestudio
June 9, 2025 at 4:42 AM
I wanted to quickly catch up on what i’ve done the last few weeks, been lacking on bluesky a bit. A couple weeks ago I did my Pecha Kucha assignement and studied up on Terry Cavanagh who had a very interesting dev story and had a career vet similarly in line with our class #smallgamestudio
June 9, 2025 at 4:34 AM
Forgot to make my post from last week, so I figured I would just update on my idea for my final project “The video that plays to keep your attention while a TTS story plays” This week, i’m focusing more on the AI integration and storytelling, and next week i’ll focus more on levels

#smallgamestudio
May 22, 2025 at 10:26 AM
For project 3.1, I made a flappy bird clone. I thought that it would be really hard to turn flappy bird into something meaningful for Project 3.2, and considered making a new game. So, I did what any sensible game dev would do, and tried to make flappy bird have meaning! lmaooo

#smallgamestudio
May 13, 2025 at 8:35 AM
#smallgamestudioarcade3
The first game I tried was The Marriage by Rod Humble. The game has unintuitive mechanics and controls, but seems to have a message on healthy relationships and the balance and effort needed and required from each partner in a relationship for it to stay healthy.
May 6, 2025 at 6:11 PM
For my Project 3.1 I decided to make a primitive Flappy Bird clone with a couple of my own tweaks. I made the pipes move up and down as you go, and as time moves forward the pipes will get faster and faster.
#smallgamestudio
May 6, 2025 at 8:23 AM
The Interrogation is now officially up on Itch! I’m definitely going to be releasing a patch on the game as I accidentally bugged some of the text at the last second and couldn’t fix it in time(oops) but for now, enjoy version 1.0!
April 29, 2025 at 4:52 PM
For Project 2.2, I tried making a pure interactive fiction and writing for the first time. Honestly, it was a lot more challenging than I initially expected, especially when I had multiple dialogue lines converging. But for my first time, I think it’s a pretty valuable experience.
#smallgamestudio
April 29, 2025 at 2:43 PM
The first game we played was OC7, by Effingy Softworks. You begin typing into an old computer terminal and find out your talking to someone stuck in 1995 from when the computer was made. But this narrator is complicated and unreliable and makes for lots of unexpected turns. #smallgamestudioarcade2
April 24, 2025 at 6:15 PM
For my console game, I wanted to make something that involved more than one player. The way I did that was extremely simple, have two players do the same thing and compare them! That was the goal from the very start #smallgamestudio
April 22, 2025 at 12:42 PM
For Project 1, I decided to play with making a story using multiple scenes. It was my first time trying to make scripts, but with some googling and my own programming background, I managed to make a collision cause a scene change! The effect is barebones but I hope to iterate more. #smallgamestudio
April 15, 2025 at 7:46 AM
Robert Yang's blog regarding the game was super interesting, noting the differences in style between devs and the depth that went into seemingly simple parts. Is Yang really R? He is the last person someone would expect the game to be about, which is exactly why there's a chance... #smallgamestudio
April 14, 2025 at 9:19 AM
The third game I tried was 30 flights of loving. It was an interesting story with different pieces of the story revealed through leaps in time, and you kinda have to figure out the story through these blips in time. It’s a little cryptic but more things are revealed as you go #smallgamestudioarcade1
April 10, 2025 at 6:00 PM
The 5th game I played was Titanic 2. We don’t have any control as we sink down into the ocean after the titanic sink. Around us, fish get more demented the deeper we go and the titanic song gets louder. St the bottom we find mario dead, and a barren sea floor with no music. #smallgamestudioarcade1
April 10, 2025 at 5:57 PM
The fourth game was Out for Delivery by Ghaoyuxin. It’s a really neat real life game. The creator recorded their day as a courier on a 360 camera, and added chat bubbles and basically just an interactive walkthrough of the day. i’d love to see iterations on this. #smallgamestudioarcade1
April 10, 2025 at 5:47 PM
The second game I tried was called “Catacombs”. it was a series of hallways with a very trippy texture, and had lots of optical illusions. It almost seemed like the depth of each hallway was changing in real time. Hurt my eyes a little bit super cool effect. #smallgamestudioarcade1
April 10, 2025 at 5:24 PM
The game mountain started with us on a blank canvas , with the prompts making us draw “Past”, “Present” and “Future”. After the drawings we become god of a mountain planet, and then not much happened. Sometimes thoughts would appear, and it seems this game takes more time. #smallgamestudioarcade1
April 10, 2025 at 5:19 PM
This was the very first build I finished with working with Unity for the first time. This was for my Project 0 for my Intro to game dev class. Messing around with shapes, I ended up making a little snowman and a tree. Using Unity for the first time felt like learning to walk again! #smallgamestudio
April 8, 2025 at 6:14 AM