Ouroboros
ouromakesgames.bsky.social
Ouroboros
@ouromakesgames.bsky.social
What if we placed our Github repositories next to each other...?
Critical hits have been a super fun design space to play around with. Here are some the tool tips for some abilities I got working recently, hopefully they sound as fun to others as I find them!
#indiedev #solodev #indiedev #srpg #criticalhit
November 17, 2025 at 10:35 PM
Realized my character xray effect had broken, so I fixed it and combined with auto focus I think it makes it really clear what's going on during a battle! Really happy with the clarity this gives to the user, maybe it's time to go back to sidequests? 🤔 #indiedev #solodev #godotengine #srpg
October 25, 2025 at 8:22 PM
Added some movement smoothing to auto focus and combined with the new spring arm on the camera I think it feels really good! Excited with how this turned out.
#indiedev #gamedev #solodev #godotengine #srpg
October 23, 2025 at 9:04 PM
I've been messing around with the camera, and settled on a camera orbit feature for rotating in battles. This keeps in consistent with the exploration camera and also makes it easier for the user to look at a fight from multiple angles!
#indiedev #solodev #godotengine #srpg #gamedev
October 22, 2025 at 9:34 PM
While I consider the fate of my camera auto focus feature, I decided to work on something that I'm more confident users will enjoy. Now when a character begins a wind up animation, the name of the ability they're using pops up
#indiedev #ui #solodev #godotengine #gamedevelopment #srpg
October 18, 2025 at 2:23 PM
Thoughts on this auto focus feature I'm working on? The intent was to show the user which ever character is starting their turn. But even when I allow any camera movement to override the feature I still feel like it's going to get annoying?
#indiedev #feedbackplease #solodev #godotengine #srpg
October 17, 2025 at 8:33 PM
Still messing around with some aspects of the styling, but I got a turn order display up and running. I think I'm also going to add an auto focus feature that makes the camera focus on whoever's turn is starting.
#indiedev #solodev #godotengine #srpg #rollinitiative
October 15, 2025 at 10:19 PM
Ah and I had forgotten a quick video!
October 4, 2025 at 3:51 PM
Dialogue writer now supports adding dialogue options! Haven't been able to focus on this lately because of life stuff, but with a little bit of tweaking it should be good enough to at least put out a build for people to mess with.
#tooldev #indiedev #gamedev #godotengine
August 12, 2025 at 9:43 PM
More updates on the dialogue writer! Added A settings menu that will toggle certain UI fields when writing your dialogue, this should make it possible to customize the tool to some extent without having to write any code!
#gamedev #tooldev #solodev #indiedev #godotengine
August 7, 2025 at 9:26 PM
A couple evenings of work and the dialogue writer has made really good progress! It generates valid JSON that you can edit in real time, next up is dialogue options, saving the file and it's mostly complete!
#gamedev #solodev #tooldev #JSON #indiedev #godotengine
July 30, 2025 at 8:57 PM
Showing off some ice magic, the first ability is a frost storm, which deals frost damage in an AOE and leaves an ice surface behind. Enemies moving through the ice surface have a chance to slip and lose their movement speed!
#indiedev #solodev #gamedev #godotengine #strategy #rpg
July 9, 2025 at 8:29 PM
New ability demo! Today is Gravity Well, a fairly large AOE that deals low damage and pulls characters towards the center. Pretty happy with how this one has come along!
#gamedev #solodev #indiedev #godotengine #rpg #strategy
June 29, 2025 at 1:08 PM
Started working on what will probably be the last encounter before I start giving some people a demo to play around with! There isn't much to it right now, but my current idea involves this neat frost storm particle that I've been noodling with!
#indiedev #solodev #godotengine #vfx
June 18, 2025 at 8:22 PM
Managed to get statuses that cause effects on dealing damage working. I think this opens up a whole ton of design space for unique effects. Once I had the system working I knew I had to make self-immolate effect like the one shown here!
#indiedev #solodev #godotengine #gamedev #strategy
June 10, 2025 at 7:41 PM
Attribute modifying abilities are working and the enemy AI even knows how to use them for the most part! I think the last kind of status effect I want to support is damage riders. Maybe that will be next for me!
#gamedev #godotengine #indiedev #solodev #strategy #rpg
June 7, 2025 at 11:25 AM
Look out below! Just finished up this falling rock effect. Took a second to rework turn management to account for random effects like this occurring between turns, but it works!
#indiedev #gamedevelopment #gamedev #godotengine #strategy
May 30, 2025 at 8:42 PM
Would any RPG be complete without a bookcase door? Showing off some of the interaction system I've been working on! In this example, the player finds a hidden interaction with an item they found in a separate scene, and is rewarded with a relic.
#indiedev #solodev #gamedev #devlog #godotengine
May 24, 2025 at 2:34 PM
Showcasing the "Bramble" ability which places a field of spike to damage foes who move through it, and "Shove" which is used here to push a target back into the Bramble. Shoved targets will take additional damage if they collide with something!
#devlog #indiedev #solodev #godotengine #strategy #rpg
May 17, 2025 at 1:45 PM
Tooltips are here! I tried to style them after a sticky note. Maybe I'll add flavour text eventually, but I'd like to continue adding more new features and content first.
#gamedevelopment #devlog #solodev #indiedev #godotengine
May 16, 2025 at 8:22 PM
Updated the main menu with this nifty little journal style. Always looking for feedback so let me know what you think!
#solodev #programmerart #indiedev #godotengine #gamedev #gamedevelopment
May 9, 2025 at 8:11 PM
Just finished the targeting hints system! Now abilities will display information to the player regarding how the ability will function, such as AOE size and projectile path! I promise there has been a lot more work done, this is just the easiest to show off 😅 #indiedev #gamedev #solodev #godotengine
May 4, 2025 at 2:08 PM
Dialogue triggers can now respond to world state flags! Now NPC dialogue will change based on player actions, like looting this dudes shield. I also added some fun sound effects to the text scrolling effect.
#indiedev #solodev #gamedev #gamedevelopment #godotengine #godot
April 25, 2025 at 1:42 PM
Small demo of the player approaching a container, looting it, and then equipping their new loot! The world state will also remember whether or not containers are looted when you load a save game to avoid infinite loot exploits.
#gamedev #indiedev #solodev #godot
April 22, 2025 at 1:17 PM
Managed to implement fail conditions for the player, with a functioning game over state! Here's a look at the game over screen, not perfect, but it gets the point across for now.
#gamedev #solodev #indiedev #gamedevelopment #godot #godotengine
April 20, 2025 at 3:57 PM